Leeroy, lawful female albae Doll Mistress |- ..--- -...| |...| |...| ..@| $@- ### [Leeroy the Puppet Trainer] St5 Dx15 Co8 In15 Wi7 Ch11 DolAlbFemLaw Dlvl:1 $0 HP22(22) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: shock resistance You could not have this property intrinsically: confusion resistance Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 95% Potion drop chance was reduced to 97% Armor drop chance was reduced to 83% Tool drop chance was reduced to 70% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable if you tried to train it too early: shuriken (turn 555) The following skill became untrainable after a while: elemental spells (turn 45951) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 17967) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57985 Monster spawn increase reached its maximum at turn 136821 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1492920 The monster class that cannot be genocided was orc The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: agate mold (freq bonus 8) The monster species that spawned more often: ordinator (freq bonus 72) The monster species that spawned more often: little ice block type (freq bonus 4) The monster species that spawned more often: giant mastodon (freq bonus 4) The monster species that spawned more often: gastly (freq bonus 36) The monster species that spawned more often: shard spore (freq bonus 36) The monster species that spawned more often: stuttering teacher (freq bonus 54) The monster species that spawned more often: werevortex (freq bonus 24) The monster species that spawned more often: boundlessly uninclosed (freq bonus 30) The monster species that spawned more often: devil's bug (freq bonus 30) The monster species that spawned more often: snow frog (freq bonus 20) The monster species that spawned more often: dagich (freq bonus 9) The monster species that spawned more often: azure draconian (freq bonus 20) The monster species that spawned more often: maia fighter (freq bonus 5) The monster species that spawned more often: bright violet growth (freq bonus 12) The monster species that spawned more often: blank wort (freq bonus 12) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 12) The monster species that spawned more often: brill peepshow (freq bonus 9) The monster species that spawned more often: pretty buzzing nymph (freq bonus 8) The monster species that spawned more often: abra (freq bonus 8) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 8) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster species that never randomly spawned: petty komodo dragon The monster species that never randomly spawned: sackbut division crabbily pacifism monastically metronomic The monster species that never randomly spawned: mummified noble The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: ivy fellating The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: spell zruty The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: plague rat The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 32) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 14) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 18) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 69) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 15) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 20) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 18) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (119) You survived Spells known in the end Name Level Category Fail Memory a - phase door 4 occult 52% 300% b - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status attire charm 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of change (transformer) Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (IPSAE IAOAI) scroll of phase door (CRITICAL HIT) scroll of standard id (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of cure (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of extra healing (WELCOME TO THE ASTRAL PLANE) * scroll of greater mana restoration (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) Spellbooks spellbook of phase door (psychedelic) spellbook of extra healing (coarse) Potions potion of monster detection (incandescent) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Doll Mistress... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.