Leeroy, chaotic male redguardian Paladin ----- ..$$| |.@.| | ..f@# ..... |...| | |...| |...| +...| |...| ----- [Leeroy the Fighter of Law] St6 Dx9 Co11 In9 Wi11 Ch11 PalRedMalCha Dlvl:1 $1 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel warm. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magic resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 2% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 77% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: shuriken (turn 12) The following skill became untrainable if you tried to train it too early: saber (turn 39) The following skill became untrainable after a while: dart (turn 33787) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 107921) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51776 Monster spawn increase reached its maximum at turn 125487 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1938440 The monster class that cannot be genocided was mimic The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: linefeed methodic (freq bonus 4) The monster species that spawned more often: plague mouse (freq bonus 8) The monster species that spawned more often: pitch-covered ogre (freq bonus 7) The monster species that spawned more often: depowered spore (freq bonus 32) The monster species that spawned more often: encyclopedia weirdie (freq bonus 16) The monster species that spawned more often: gas bomb (freq bonus 6) The monster species that spawned more often: lava warp patch (freq bonus 12) The monster species that spawned more often: silver naga hatchling (freq bonus 4) The monster species that spawned more often: deformed fish (freq bonus 12) The monster species that spawned more often: poetic jelly (freq bonus 10) The monster species that spawned more often: nondescript growth (freq bonus 12) The monster species that spawned more often: long golem (freq bonus 8) The monster species that spawned more often: PHIX (freq bonus 24) The monster species that spawned more often: big corroblob (freq bonus 8) The monster species that spawned more often: irriant spirit (freq bonus 12) The monster species that spawned more often: piccalilli myth (freq bonus 16) The monster species that spawned more often: ill giant (freq bonus 30) The monster species that spawned more often: old blue dragon (freq bonus 12) The monster species that spawned more often: space elf lord (freq bonus 18) The monster species that spawned more often: duergar king (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: wendina The monster species that never randomly spawned: kidnapee jota The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: novel colony The monster species that never randomly spawned: overskirt deceivable fraternizer The monster species that never randomly spawned: severity vortex The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: viperish unforgettable abridgement The monster species that never randomly spawned: tome of annihilation The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 112) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 15) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 39) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 39) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 34) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 17) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 5) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 2) Trap randomization happened for 1 in 706 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 246 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (gameble gloves) low boots (walking shoes) Scrolls scroll of healing (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of mana (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of phase door (GNOZAB) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) * scroll of extra healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) * scroll of greater mana restoration (LIELAIS KEIZARS IR LAUNUMS) Spellbooks spellbook of enchant weapon (final) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.