Leeroy, lawful male albae Dunmer --------- |.......| |.......| |.......--#,######## |.........,,,,%,,,,, |........|#,,###--.-------# .........| #,# --.@......-- ---------- #!# |..........| #,# |..........| #,##|..........| #,,,...........| ####|..........| |........<.| --........-- ---------- [Leeroy the Radical Elf] St17 Dx9 Co13 In8 Wi11 Ch7 DunAlbMalLaw Dlvl:1 $0 HP-17(26) Pw16(16) AC12 Exp1 T60 Bli Latest messages # (2x) You need a blade to use this technique. Doing so allows you to severely hurt an adjacent non-headless monster; high technique levels sometimes even allow you to instakill the monster. Use this technique? [yn] (n) In what direction? [hykulnjb><] You attack...nothing! # k - an iron skull cap {12}. l - a goblin corpse {400}. m - a wand of lightning {0}. What do you want to zap? [jm or ?*] In what direction? [hykulnjb><] You shock yourself! You are blinded by the flash! [-11 -> 6] What do you want to zap? [jm or ?*] You don't have that object. What do you want to zap? [jm or ?*] In what direction? [hykulnjb><] You shock yourself! You die... Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Armor k - a cursed +1 orcish helm {12} Comestibles l - a blessed goblin corpse {400} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Rings i - an uncursed ring of teleport control {0} Wands j - an uncursed wand of healing (0:5) {0} m - an uncursed wand of lightning (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 83% chance Potion drop chance was reduced to 85% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: two-handed sword (turn 3) The following skill became untrainable if you tried to train it too early: short sword (turn 945) The following skill became untrainable after a while: implants (turn 22059) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 26193) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37679 Monster spawn increase reached its maximum at turn 123400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4999124 The monster class that cannot be genocided was naga The monster class that was spawned more often: umber hulk (freq bonus 10) The monster species that spawned more often: Sleipnir (freq bonus 132) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 26) The monster species that spawned more often: uber oread (freq bonus 12) The monster species that spawned more often: hungry force fungus (freq bonus 54) The monster species that spawned more often: master mystic (freq bonus 24) The monster species that spawned more often: big lavafish (freq bonus 24) The monster species that spawned more often: polegul (freq bonus 33) The monster species that spawned more often: nethackfourk vortex (freq bonus 39) The monster species that spawned more often: Archplanetar (freq bonus 12) The monster species that spawned more often: icy star (freq bonus 44) The monster species that spawned more often: somatic bomb (freq bonus 72) The monster species that spawned more often: Rendorn (freq bonus 33) The monster species that spawned more often: spat rubber (freq bonus 96) The monster species that spawned more often: excruciating roquefort (freq bonus 66) The monster species that spawned more often: purveyor triangulating (freq bonus 72) The monster species that spawned more often: venom blob (freq bonus 13) The monster species that spawned more often: antimagic mushroom (freq bonus 26) The monster species that spawned more often: dutch girl (freq bonus 44) The monster species that spawned more often: drydrip wort (freq bonus 156) The monster species that spawned more often: force hobgoblin (freq bonus 42) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 9) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: wobbly goblin The monster species that never randomly spawned: plain draconian The monster species that never randomly spawned: kaleidoscope ant The monster species that never randomly spawned: netherbrether The monster species that never randomly spawned: white agin rewakened enclose The monster species that never randomly spawned: peeled orbital The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: fluffed furled The monster species that never randomly spawned: scarab The monster species that never randomly spawned: Detective Kchief The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 19) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 13) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 9) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 77) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 10) Trap randomization happened for 1 in 194 traps Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were fire resistant You were magic-protected You were blinded (21) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1643 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (65) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X LIMIT(866) dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (heroine mocassins) * elven cloak (faded pall) orcish helm (iron skull cap) Scrolls scroll of healing (WEREFOO ENDLESSTRANSFORMATION) scroll of mana (GOTTA IMBUE THE AMULET OF YENDOR) scroll of phase door (COMBATDEPTH LAB CORRODE) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of extra healing (QUASH EM EXTENDED HITMAN SERVICE) * scroll of greater mana restoration (GO AWAY) Potions potion of healing (tan) Rings ring of teleport control (twisted) Wands wand of lightning (contro) wand of healing (cedar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer...