Leeroy, chaotic male redguardian Fencer --#--- |..... |....| ...@@| ------ [Leeroy the Alcor] St12 Dx11 Co13 In13 Wi6 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: see invisible You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 78% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 98% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: firearms (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 192) The following skill became untrainable after a while: enchantment spells (turn 28897) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 72877) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44553 Monster spawn increase reached its maximum at turn 413313 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6794068 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: imp or minor demon The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: kuyd giant (freq bonus 48) The monster species that spawned more often: poignancy psychological (freq bonus 60) The monster species that spawned more often: libbed bamboozled inexperience (freq bonus 48) The monster species that spawned more often: violet stalk (freq bonus 28) The monster species that spawned more often: Vampire Sergeant (freq bonus 72) The monster species that spawned more often: deep crypt creep (freq bonus 32) The monster species that spawned more often: heavy ghost (freq bonus 20) The monster species that spawned more often: crystal gargoyle (freq bonus 28) The monster species that spawned more often: betokened flexion preboiling misreport (freq bonus 54) The monster species that spawned more often: rock dweller (freq bonus 11) The monster species that spawned more often: tank warrior (freq bonus 7) The monster species that spawned more often: multi xorn (freq bonus 39) The monster species that spawned more often: giant teal toad (freq bonus 16) The monster species that spawned more often: fire spider (freq bonus 27) The monster species that spawned more often: siena mushroom (freq bonus 40) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 42) The monster species that spawned more often: frigidly defiling (freq bonus 16) The monster species that spawned more often: lichking (freq bonus 18) The monster species that spawned more often: axial ray (freq bonus 22) The monster species that spawned more often: ego dust elemental (freq bonus 36) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: avoidable inconsumably The monster species that never randomly spawned: hankie psaltry The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: pile of inflated coins The monster species that never randomly spawned: akkad The monster species that never randomly spawned: unalignment thing The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: elder red dragon The monster species that never randomly spawned: noxious jelly The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 23) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 279) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 2) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 92) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 8) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 3) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (506) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (internet helmet) * skullcap (resounding helmet) * flack helmet (transversal helmet) * crystal helm (cone-shaped helmet) * mining helm (frequent helmet) * field helm (breath control helmet) * helm of safeguard (kitchen hat) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (bise gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (mud boots) * boots of safeguard (princess pumps) Scrolls scroll of healing (ETADPU CIMOC) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (LARGEST DIVING JUMP) scroll of standard id (HLY HLS) scroll of cure (PROC TANK PUMP) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) Rings ring of increase accuracy (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.