Leeroy, lawful male albae Chevalier ---.- |...| |.D.| |..@| ----- [Leeroy the Basher] St10 Dx9 Co10 In10 Wi14 Ch6 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You can't use more than one weapon while wearing a shield. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 20 Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 95% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: sling (turn 22) The following skill became untrainable if you tried to train it too early: divination spells (turn 418) The following skill became untrainable after a while: crossbow (turn 23590) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 51877) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37877 Monster spawn increase reached its maximum at turn 93666 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 623168 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: vampire (freq bonus 3) The monster species that spawned more often: drowned dead one (freq bonus 54) The monster species that spawned more often: oaken uniformly (freq bonus 12) The monster species that spawned more often: proscenium star epilogued (freq bonus 14) The monster species that spawned more often: ancient cyan dragon (freq bonus 18) The monster species that spawned more often: couatl (freq bonus 27) The monster species that spawned more often: hobbit king (freq bonus 8) The monster species that spawned more often: giant long-eared bat (freq bonus 8) The monster species that spawned more often: crypt thing (freq bonus 14) The monster species that spawned more often: lava fungus (freq bonus 12) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 26) The monster species that spawned more often: frogman boss (freq bonus 7) The monster species that spawned more often: harmonize taping (freq bonus 8) The monster species that spawned more often: ganymede rock shrimp (freq bonus 54) The monster species that spawned more often: dull force fungus (freq bonus 64) The monster species that spawned more often: prithewer (freq bonus 21) The monster species that spawned more often: ejecting coquette (freq bonus 5) The monster species that spawned more often: chaos knight (freq bonus 48) The monster species that spawned more often: investigatory ban (freq bonus 4) The monster species that spawned more often: egg-laying mammal (freq bonus 48) The monster species that spawned more often: voodoo fetish shaman (freq bonus 10) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 6) The monster species that never randomly spawned: india bullia The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: evilvariant ghost The monster species that never randomly spawned: lode superintended staying The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: fuck this clay golem The monster species that never randomly spawned: null stalk The monster species that never randomly spawned: orthogonality mucky shove The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: big implant trove The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 57) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 165) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 103) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 86) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 4) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 4) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 3) Trap randomization happened for 1 in 540 traps Next attribute increase check would have come at turn 1513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (560) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of repair item (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (TOUCH ELF MAYBE BURN) scroll of standard id (NHQDB IS ACTUALLY KERIOQDB) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of greater mana restoration (MKMNFST) Spellbooks spellbook of healing (junethack) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.