Leeroy, chaotic male redguardian Fencer ---------------# |..........T.TG, |.....o...%D@G|, |...<...%..T..| |......%....$.| --.------------ #,##### #,%,%,# ####-%- ...%. ..%..\| ......... ..........| |..........| |..........| ------------ [Leeroy the Merak] St7 Dx16 Co15 In12 Wi12 Ch13 FenRedMalCha Dlvl:4 $28 HP-2(110) Pw48(48) AC5 Exp6 T1660 Latest messages Never mind. # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Luna commends your efforts and grants you a boon. The petty hc beggar hits you! [-3 -> 14] Warning: HP low! The tiny pseudodragon bites the tiny troll. The tiny troll is killed! The adolescent troll wields a short sword {12}! The adolescent troll thrusts her short sword. The adolescent troll misses. The adolescent troll claws you! [-6 -> 8] Warning: HP low! The adolescent troll misses. The little troll swings her rubber hose. The little troll hits you! You die... Your inventory Weapons a - an uncursed +1 short sword {12} b - 5 uncursed +0 daggers {20} o - an uncursed +0 orcish dagger {4} p - an uncursed +3 partisan {32} r - 34 uncursed +0 bronze arrows {1} s - an uncursed +0 wedged little-girl sandal {1} t - 2 uncursed +0 knives {4} u - 19 uncursed +0 silver arrows {0} x - a blessed +0 scimitar {16} z - an uncursed +0 dart {0} A - an uncursed +2 orcish short sword (alternate weapon; not wielded) {12} C - an uncursed +0 orcish short sword {12} G - an uncursed +0 crossbow bolt {0} I - 3 uncursed +0 orcish spears {36} J - 3 blessed +0 orcish daggers {12} L - an uncursed +0 bow {12} M - 22 uncursed +0 arrows {0} N - a cursed -2 broadsword (weapon in hand) {30} R - 108 blessed +1 shuriken (in quiver) {3} S - an uncursed +0 bullwhip {8} V - an uncursed +0 orcish short sword {12} W - an uncursed +0 scimitar {16} X - an uncursed +0 crossbow {20} Y - an uncursed +0 elven bow {12} Armor c - an uncursed +1 leather armor (being worn) {60} y - an uncursed +0 pair of leather gloves {4} D - an uncursed +0 cloak of displacement {4} E - an uncursed fireproof +0 pair of low boots {4} K - an uncursed +0 orcish helm {12} T - an uncursed +0 orcish helm {12} Z - an uncursed +0 orcish helm {12} Comestibles e - 22 uncursed oranges {0} f - 11 uncursed pears {0} Scrolls h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - a cursed scroll of standard id {0} k - an uncursed scroll of cure {0} v - a blessed scroll of standard id {0} P - an uncursed scroll of standard id {0} Potions B - a blessed finalized potion of restore ability {0} Rings d - a cursed +2 ring of increase accuracy (on right hand) {0} q - an uncursed ring of teleport control {0} O - a blessed +1 ring of gain constitution {0} Wands F - an uncursed wand of magic missile (0:0) {0} U - an uncursed wand of fireball (0:7) {0} Tools m - an uncursed skeleton key {0} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 23 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: invisibility You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 94% Tool drop chance was reduced to 74% Food drop chance was reduced to 93% Monster death drops spawned with only 88% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: polymorphing (turn 54) The following skill became untrainable if you tried to train it too early: polymorphing (turn 112) The following skill became untrainable after a while: sexy flats (turn 10460) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 20588) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20441 Monster spawn increase reached its maximum at turn 87236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 347904 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: steel beetle (freq bonus 30) The monster species that spawned more often: gremlin deactivator (freq bonus 18) The monster species that spawned more often: dark elemental (freq bonus 6) The monster species that spawned more often: aua (freq bonus 18) The monster species that spawned more often: antiphonal liverpool outgunning miscued orbital (freq bonus 8) The monster species that spawned more often: beige growth (freq bonus 42) The monster species that spawned more often: bone gasher (freq bonus 10) The monster species that spawned more often: sanity blaster (freq bonus 6) The monster species that spawned more often: real nether hound (freq bonus 16) The monster species that spawned more often: luminescent wort (freq bonus 20) The monster species that spawned more often: blood wing (freq bonus 12) The monster species that spawned more often: cockcrow jibingly (freq bonus 12) The monster species that spawned more often: weregridbug (freq bonus 12) The monster species that spawned more often: fessed fulminant (freq bonus 24) The monster species that spawned more often: girl in odorous sneakers (freq bonus 40) The monster species that spawned more often: Inspector Kchief (freq bonus 27) The monster species that spawned more often: giant lurker (freq bonus 5) The monster species that spawned more often: volcanology venial (freq bonus 9) The monster species that spawned more often: mud runner (freq bonus 8) The monster species that spawned more often: new jabberwock (freq bonus 8) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 16) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: homily casava biotin psychiatrical strikeover The monster species that never randomly spawned: greater lemure The monster species that never randomly spawned: nexus golem The monster species that never randomly spawned: lava turret The monster species that never randomly spawned: goodbye cat The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: benign cancer The monster species that never randomly spawned: mazke The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 27) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 12) Trap randomization happened for 1 in 849 traps Next attribute increase check would have come at turn 4229 Strength training was 50 Dexterity training was 17 Wisdom training was 15 Constitution training was 33 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1481 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (159) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X LIMIT(0) eddy wind 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1067) invoke deity 6 R LIMIT(1468) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (aluminium helmet) * skullcap (filtered helmet) * flack helmet (cone-shaped helmet) * crystal helm (wok-shaped helmet) * mining helm (arduous helmet) * field helm (long-hair helmet) * helm of safeguard (grunter helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (yellow gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (block-heeled boots) * boots of safeguard (battle boots) cloak of displacement (straitjacket cloak) Scrolls scroll of healing (ANTVAULT DOORVAULT RATVAULT) scroll of mana (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of phase door (SO WHAT FROM DEAD GONE) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (WERMUT MOSERMOSER) * scroll of extra healing (CHEIAMOPSEI ERPEBOTH) * scroll of greater mana restoration (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of teleportation (ETAOIN SHRDLU) Potions potion of restore ability (aquamarine) Rings ring of increase accuracy (zinc) ring of teleport control (agate) ring of gain constitution (engagement) Wands wand of fireball (redwood) wand of magic missile (stubby-necked) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 5 times You prayed to the gods 1 time You hit with a wielded weapon 85 times You killed 48 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (28 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (8 of 20) techniques [Basic] (max Master) (23 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (52 of 160) Weapon Skills dagger [Basic] (max Master) (27 of 160) short sword [Basic] (max Master) (41 of 160) broadsword [Basic] (max Master) (45 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...