Leeroy, chaotic male redguardian Fencer ------------------- .......$.........@| |................@+ -..o..............| . |..........{......+ ------------------- [Leeroy the Alcor] St11 Dx7 Co12 In6 Wi6 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 98% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: matter spells (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 26) The following skill became untrainable after a while: healing spells (turn 40658) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 24333) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58382 Monster spawn increase reached its maximum at turn 165902 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1840048 The monster class that cannot be genocided was naga The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: undershirt trapt (freq bonus 6) The monster species that spawned more often: haltered woodiest (freq bonus 6) The monster species that spawned more often: hardlich (freq bonus 4) The monster species that spawned more often: gean stealach (freq bonus 24) The monster species that spawned more often: uncle of Carlo Santana (freq bonus 4) The monster species that spawned more often: wooden spore (freq bonus 32) The monster species that spawned more often: ecstasy worm (freq bonus 16) The monster species that spawned more often: plateau girl (freq bonus 21) The monster species that spawned more often: schoolchildren stalemated (freq bonus 6) The monster species that spawned more often: large generator (freq bonus 9) The monster species that spawned more often: feline cloud (freq bonus 6) The monster species that spawned more often: bronze golem (freq bonus 24) The monster species that spawned more often: translucent patch (freq bonus 12) The monster species that spawned more often: winker feverfew (freq bonus 48) The monster species that spawned more often: spore force patch (freq bonus 20) The monster species that spawned more often: black bishop (freq bonus 7) The monster species that spawned more often: quaked shallower (freq bonus 24) The monster species that spawned more often: athwart disciplined (freq bonus 8) The monster species that spawned more often: sensei dark wall (freq bonus 18) The monster species that spawned more often: actual big bear (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: tribute The monster species that never randomly spawned: captainship gussied The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: commander northward The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: icon of sin The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 27) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 20) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 8) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 1) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (speechpipe helmet) * skullcap (mechanical helmet) * flack helmet (golden helmet) * crystal helm (dream helmet) * mining helm (strip bandana) * field helm (viking helmet) * helm of safeguard (steel helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (inka gloves) * commander gloves (racer gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (spider boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SOO BAWLZ) scroll of mana (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (SUSY THENSE) scroll of cure (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) * scroll of extra healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) * scroll of greater mana restoration (SOFTFOUGHT DOT ORG) Rings ring of increase accuracy (glamorous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.