Leeroy, chaotic male redguardian Fencer -------------- -------- .............| |......| #####|............|## |.....<+ #,,,,-.............,# --.----- #######,###--&-----------,# #,,,# #,,,,,,,,,,,h@,# ##,# ----.-- ### ##,,--.------------- #,`# |.`...| #,--------------,,#|........>.....| #,# |.....| #,|............|,,,|..............| ##,# |.....|## ###,-.............,##|..............| #,,`# |......,## #,,,|............|,#,...............| #,## |.....|,,,# ------#,#,|............. #,---------------- #,----------- -------##,# ..#..,,, |............| #,# #,..........| #,# ##.#|#,# |............|#,,# ##|.........| #,##|#.## |............|,,## |.........| #,,,|.#.. |............|,## |.........| ###,..##.| |............+`# ----------- #--- -- -------------- [Leeroy the Dubhe] St7 Dx18 Co13 In5 Wi10 Ch3 FenRedMalCha Dlvl:1 $7 HP0(77) Pw37(37) AC4 Exp4 T258 Stn Latest messages "Go away, or I shall taunt you a second time!" You see here a palm wand {0}. The hobbit hits you! [-1 -> 33] s - a palm wand {0}. Pick an object. & a major demon (Pustulence) (base level 30) (female) Accessing Pokedex entry for Pustulence... Base statistics of this monster type: Base level = 30, difficulty = 37, AC = -5, magic resistance = 100, alignment 0. Normal speed (12). Normal generation, unique, with frequency 1. Resists fire, cold, sleep, disintegration, electricity, poison, petrification. No conveyed resistances. Not genocidable, regenerating demon flyer. See invisible. Controls teleport. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 8d8, touches - unique Pestilence attack 8d8, touches - unique Pestilence attack passive - unique Pestilence attack You hit the hobbit! You hit the hobbit. The hobbit hits you! [-1 -> 32] Pustulence reaches out, and you feel fever and chills. You feel a slight illness. [-17 -> 15] Warning: HP low! Pustulence touches you! [-1 -> 14] Warning: HP low! You stagger... You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 blessed +0 daggers (in quiver) {20} l - an uncursed +2 elven dagger (alternate weapon; not wielded) {4} n - 9 uncursed +0 darts {0} p - a blessed poisoned +1 fauchard {24} Armor c - the blessed +1 leather armor named Herald of the Dead Potatoes (being worn) {60} Comestibles e - 18 uncursed oranges {0} f - 14 uncursed pears {0} q - an uncursed water nymph corpse {600} Scrolls g - 3 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions m - an uncursed potion of restore ability {0} o - an uncursed finalized potion of invisibility {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Wands s - an uncursed wand of opening (0:6) {0} Tools r - a * uncursed mirror {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 362 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 84% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: occult spells (turn 31) The following skill became untrainable if you tried to train it too early: elemental spells (turn 351) The following skill became untrainable after a while: lance (turn 49171) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 17846) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15613 Monster spawn increase reached its maximum at turn 156062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1423863 The monster class that cannot be genocided was light The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: satanic door (freq bonus 28) The monster species that spawned more often: lost soul (freq bonus 10) The monster species that spawned more often: trickster (freq bonus 30) The monster species that spawned more often: satanic groggier (freq bonus 36) The monster species that spawned more often: rapold (freq bonus 28) The monster species that spawned more often: prouder diestock (freq bonus 10) The monster species that spawned more often: clubbelgoblin (freq bonus 8) The monster species that spawned more often: translucent force patch (freq bonus 15) The monster species that spawned more often: Flo-ooo (freq bonus 12) The monster species that spawned more often: giant blue jellyfish (freq bonus 32) The monster species that spawned more often: Uniform Kommissioner (freq bonus 30) The monster species that spawned more often: henatrice (freq bonus 12) The monster species that spawned more often: preservation darwinist bantam (freq bonus 28) The monster species that spawned more often: breeder (freq bonus 16) The monster species that spawned more often: concrete ogre (freq bonus 18) The monster species that spawned more often: disenchanter colony (freq bonus 48) The monster species that spawned more often: holding ant (freq bonus 10) The monster species that spawned more often: deceiving mushroom (freq bonus 18) The monster species that spawned more often: differ adulterer (freq bonus 27) The monster species that spawned more often: knight of the swan (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster species that never randomly spawned: baby purple dragon The monster species that never randomly spawned: picture dragon The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: exploding jackal The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: derp The monster species that never randomly spawned: prologed staffed The monster species that never randomly spawned: water elemental The monster species that never randomly spawned: intermezzo assertively The monster species that never randomly spawned: water dog The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 17) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 20) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 27) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 33) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 68) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 5) Trap randomization happened for 1 in 715 traps Next attribute increase check would have come at turn 1080 Strength training was 23 Dexterity training was 2 Wisdom training was 4 Constitution training was 12 Your sanity was 0 You were poison resistant You were immune to sickness You were stunned (28) You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1868 points of nutrition remaining You had a +2 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (129) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 4X LIMIT(0) eddy wind 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(460) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (meteoric helmet) * skullcap (aluminium helmet) * flack helmet (round helmet) * crystal helm (guzzle helmet) * mining helm (deformed helmet) * field helm (orange visored helmet) * helm of safeguard (hydra helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (failuncap gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (steel boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (FAT PINK BLOB) scroll of mana (ERAU QSSI DRLO WEHT) scroll of phase door (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of standard id (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (BIMMELBAHN DIE SICH EILZUG NENNT) Potions potion of restore ability (buzzing) potion of invisibility (dimly-shining) Rings ring of increase accuracy (brick) Wands wand of opening (palm) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 8 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (21 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (25 of 160) Weapon Skills dagger [Basic] (max Master) (22 of 160) short sword [Basic] (max Master) (37 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...