Leeroy, chaotic male redguardian Fencer -------------- +..........@.| |..........@.| .............| ----------+-.- [Leeroy the Alcor] St13 Dx15 Co9 In7 Wi5 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 94% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: devices (turn 46) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3354) The following skill became untrainable after a while: shield (turn 36701) The following skill couldn't be trained before a certain turn number is reached: devices (turn 32854) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44398 Monster spawn increase reached its maximum at turn 170780 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6965024 The monster class that cannot be genocided was naga The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: black beetle (freq bonus 12) The monster species that spawned more often: Nastinir (freq bonus 18) The monster species that spawned more often: brownie (freq bonus 12) The monster species that spawned more often: archer hippier (freq bonus 14) The monster species that spawned more often: gentleman assignment (freq bonus 28) The monster species that spawned more often: Ky-Kiske (freq bonus 48) The monster species that spawned more often: poliwrath (freq bonus 32) The monster species that spawned more often: majane (freq bonus 24) The monster species that spawned more often: azure fungus (freq bonus 12) The monster species that spawned more often: porter terchet fungus (freq bonus 24) The monster species that spawned more often: magic ray (freq bonus 32) The monster species that spawned more often: blue star (freq bonus 28) The monster species that spawned more often: chipmunk (freq bonus 6) The monster species that spawned more often: yellow ooze (freq bonus 48) The monster species that spawned more often: volcano giant (freq bonus 36) The monster species that spawned more often: lurker (freq bonus 24) The monster species that spawned more often: disbelieving potato (freq bonus 20) The monster species that spawned more often: undead mushroom (freq bonus 6) The monster species that spawned more often: hod ettin (freq bonus 10) The monster species that spawned more often: incontinent nymph (freq bonus 15) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster species that never randomly spawned: conscious force fungus The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: cloned New Vegas NPC The monster species that never randomly spawned: elder mantidragon The monster species that never randomly spawned: player unicorn The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: giant pest insect The monster species that never randomly spawned: furious colony The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 14) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 59) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 25) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 10) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 11) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 8) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 114 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (spinning helmet) * skullcap (knowledgeable helmet) * flack helmet (full helmet) * crystal helm (winged helmet) * mining helm (gas mask) * field helm (post-nuclear helmet) * helm of safeguard (resounding helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (inverse gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (orgasm pumps) * boots of safeguard (winter boots) Scrolls scroll of healing (POLSKA TO WIELKI KRAJ) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of standard id (IYI) scroll of cure (BURPHACK IS MUCH MORE EVIL THAN SLEX) * scroll of extra healing (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of greater mana restoration (ORC WIZARD FOR SMASH 5) Rings ring of increase accuracy (scandium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.