Leeroy, chaotic male redguardian Fencer ----- ... ... . . . . . . ---@- `..@| `..| ...| .....| ------- [Leeroy the Alcor] St8 Dx8 Co4 In4 Wi12 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 41% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: flail (turn 24) The following skill became untrainable if you tried to train it too early: occult spells (turn 700) The following skill became untrainable after a while: body armor (turn 31401) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 42310) Heavy curses were more common by 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56261 Monster spawn increase reached its maximum at turn 278201 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 607240 The monster class that cannot be genocided was vampire The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: extremely annoying fish (freq bonus 7) The monster species that spawned more often: unreflecting shake (freq bonus 5) The monster species that spawned more often: quadrupony (freq bonus 6) The monster species that spawned more often: gnarled fly (freq bonus 21) The monster species that spawned more often: pretty water nymph (freq bonus 42) The monster species that spawned more often: crushing reconnecting (freq bonus 16) The monster species that spawned more often: lethe elemental (freq bonus 12) The monster species that spawned more often: lullabied inflectional undiscouraged boastful (freq bonus 24) The monster species that spawned more often: monstrous acid blob (freq bonus 60) The monster species that spawned more often: blink force fungus (freq bonus 44) The monster species that spawned more often: fossate crosspatch (freq bonus 21) The monster species that spawned more often: sound turret (freq bonus 24) The monster species that spawned more often: overacted priest (freq bonus 40) The monster species that spawned more often: volume golem (freq bonus 24) The monster species that spawned more often: hiding wood nymph (freq bonus 54) The monster species that spawned more often: passive ghost (freq bonus 21) The monster species that spawned more often: hard to kill eel (freq bonus 6) The monster species that spawned more often: dark starlit sky (freq bonus 14) The monster species that spawned more often: Burnar (freq bonus 12) The monster species that spawned more often: riverside releaser (freq bonus 9) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: hobbit caster The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: efreet sultan The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: night ogre The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: Sammael The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 17) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 16) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 15) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 3) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 489 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (speechpipe helmet) * skullcap (anti-government helmet) * flack helmet (anachrononononaut helmet) * crystal helm (formula one helmet) * mining helm (padded helmet) * field helm (translucent helmet) * helm of safeguard (round helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (cuddly gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (radiant heels) * boots of safeguard (hugging boots) Scrolls scroll of healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of mana (BASIL BALLS OF BEAN BREAD) scroll of phase door (POKEMON GO KILLS PEOPLE) scroll of standard id (INQUE COMUS) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (I R TEH UBER PWNZ0R) Rings ring of increase accuracy (wedding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.