Leeroy, chaotic male redguardian Fencer ---- --- |..B ..# | |@@........+ |..........| ------------ [Leeroy the Alcor] St8 Dx8 Co11 In10 Wi5 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 302 Monsters only dropped their equipment with 66% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 34% Food drop chance was reduced to 90% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: sexy flats (turn 79) The following skill became untrainable if you tried to train it too early: elemental spells (turn 897) The following skill became untrainable after a while: bare-handed combat (turn 30081) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 56331) Sticky curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 113470 Monster spawn increase reached its maximum at turn 214936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1463682 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: blood diver (freq bonus 20) The monster species that spawned more often: battle maiden (freq bonus 9) The monster species that spawned more often: roe deer (freq bonus 12) The monster species that spawned more often: +2 ed barricade (freq bonus 8) The monster species that spawned more often: intervention sphere (freq bonus 6) The monster species that spawned more often: platinum mold (freq bonus 12) The monster species that spawned more often: blue eyeteer (freq bonus 2) The monster species that spawned more often: awakening furl (freq bonus 4) The monster species that spawned more often: heigh obtainment (freq bonus 6) The monster species that spawned more often: concrete giant (freq bonus 32) The monster species that spawned more often: scorching archer (freq bonus 16) The monster species that spawned more often: time turret (freq bonus 84) The monster species that spawned more often: dark hunter (freq bonus 12) The monster species that spawned more often: clay wort (freq bonus 4) The monster species that spawned more often: Policeman Kriminologist (freq bonus 24) The monster species that spawned more often: morph beam mummy (freq bonus 6) The monster species that spawned more often: theme cow (freq bonus 24) The monster species that spawned more often: waiter golem (freq bonus 9) The monster species that spawned more often: waifing coagulability kneading frequentation (freq bonus 5) The monster species that spawned more often: nexus snail (freq bonus 18) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 12) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster species that never randomly spawned: skillor trove The monster species that never randomly spawned: hillbilly antagonizing The monster species that never randomly spawned: giant emerald dragonfly The monster species that never randomly spawned: master punisher The monster species that never randomly spawned: academy snuffly stigmatization retinal The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: besphynx The monster species that never randomly spawned: Rock Lee The monster species that never randomly spawned: bestial inferential The monster species that never randomly spawned: drabbed draggled The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 31) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 14) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 14) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 14) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 62) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 8) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (452) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (translucent helmet) * skullcap (silk helmet) * flack helmet (narrow helmet) * crystal helm (transversal helmet) * mining helm (rotating helmet) * field helm (musical helmet) * helm of safeguard (kitchen hat) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (awesome gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (velcro sandals) * boots of safeguard (riding boots) Scrolls scroll of healing (DESPAIR OF ELFERIA) scroll of mana (SPRING NO HAPPEN) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (U HAVE MAIL) scroll of cure (CLITUS DISCUS) * scroll of extra healing (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of greater mana restoration (BUTANG ZOOMBOINGY ZOLIZEAL) Rings ring of increase accuracy (promise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.