Leeroy, chaotic male redguardian Fencer -.-.- |..$ -..|| |..@| |.@.+ |...| ....| ----- [Leeroy the Alcor] St7 Dx10 Co9 In5 Wi5 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 76% Armor drop chance was reduced to 91% Tool drop chance was reduced to 81% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: club (turn 7) The following skill became untrainable if you tried to train it too early: lance (turn 399) The following skill became untrainable after a while: missile weapons (turn 29973) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43650) Heavy curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63689 Monster spawn increase reached its maximum at turn 142718 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2320074 The monster class that cannot be genocided was blob The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: sparkling warp fungus (freq bonus 12) The monster species that spawned more often: giant ego permamimic (freq bonus 6) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 8) The monster species that spawned more often: entropy reconnoitering (freq bonus 6) The monster species that spawned more often: colorful colony (freq bonus 4) The monster species that spawned more often: goblin grenadier (freq bonus 10) The monster species that spawned more often: orc chessman (freq bonus 20) The monster species that spawned more often: slave master (freq bonus 10) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 8) The monster species that spawned more often: trampled trivially accreditation (freq bonus 6) The monster species that spawned more often: ultramarine patch (freq bonus 20) The monster species that spawned more often: contamination fungus (freq bonus 48) The monster species that spawned more often: wonderful unknown girl (freq bonus 9) The monster species that spawned more often: tu-tara warmonger (freq bonus 18) The monster species that spawned more often: laten mold (freq bonus 12) The monster species that spawned more often: kung-fu girl (freq bonus 9) The monster species that spawned more often: thorned hulk (freq bonus 4) The monster species that spawned more often: mindsnack walker (freq bonus 48) The monster species that spawned more often: unhealthy warp fungus (freq bonus 8) The monster species that spawned more often: uncertain vortex (freq bonus 18) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster species that never randomly spawned: grunt nightmare The monster species that never randomly spawned: master spore lichen The monster species that never randomly spawned: bot The monster species that never randomly spawned: soffit automaton receivability recyclability The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: probe spore The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: elderly gentleman The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 3) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 20) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 2) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (RNG helmet) * skullcap (tight helmet) * flack helmet (knowledgeable helmet) * crystal helm (cold-blooded helmet) * mining helm (green bowel) * field helm stone (gemmed helmet) * helm of safeguard (silk helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (nonexistant gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (explosive boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (DU KUMMS HIER NICH REIN) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (TORRENTED TOO MANY MOVIES) * scroll of greater mana restoration (JUMP IN FRONT OF A TRAIN) Rings ring of increase accuracy (cameo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.