Leeroy, lawful male redguardian Thalmor ----------- |........`.- ---- -+--.-.- -.....c...@@+ |......$.... |...`. |...| | -.. |.... | +---- [Leeroy the Concordate Agent] St10 Dx7 Co13 In8 Wi14 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 71% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 48% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: body spells (turn 14) The following skill became untrainable if you tried to train it too early: chaos spells (turn 192) The following skill became untrainable after a while: bow (turn 67163) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 23617) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 75569 Monster spawn increase reached its maximum at turn 174510 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2111745 The monster class that cannot be genocided was major demon Today, this monster class was always generated hidden: leprechaun The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: indefensible violable (freq bonus 24) The monster species that spawned more often: catapult ogre (freq bonus 16) The monster species that spawned more often: speculation seducive (freq bonus 24) The monster species that spawned more often: toting nuttier (freq bonus 6) The monster species that spawned more often: waterspout chitling mastoidal debility (freq bonus 4) The monster species that spawned more often: wood golem (freq bonus 16) The monster species that spawned more often: thorned hulk (freq bonus 12) The monster species that spawned more often: clockwork factory (freq bonus 18) The monster species that spawned more often: death sword (freq bonus 8) The monster species that spawned more often: oxlip peaty (freq bonus 15) The monster species that spawned more often: Succubus Kommissioner (freq bonus 21) The monster species that spawned more often: baron of hell (freq bonus 12) The monster species that spawned more often: specialized forage declaring (freq bonus 4) The monster species that spawned more often: orc sergeant (freq bonus 9) The monster species that spawned more often: accursed draconian (freq bonus 10) The monster species that spawned more often: lead golem (freq bonus 12) The monster species that spawned more often: collegium coaxed (freq bonus 14) The monster species that spawned more often: lilac force fungus (freq bonus 12) The monster species that spawned more often: azure spore (freq bonus 9) The monster species that spawned more often: psychol spheroidal (freq bonus 9) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: umbered flagellant The monster species that never randomly spawned: serbian thief The monster species that never randomly spawned: autofarm blood pudding The monster species that never randomly spawned: memo fungus The monster species that never randomly spawned: Ann Kathrin The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: shrieker mushroom patch The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: Len-kind The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 14) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 16) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 37) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 48) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 53) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 4) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 6) Trap randomization happened for 1 in 509 traps Next attribute increase check would have come at turn 598 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (391) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (celtic helmet) * skullcap (inkcoat helmet) * flack helmet (etheric helmet) * crystal helm (basin helmet) * mining helm (ruined helmet) * field helm (hacker helmet) * helm of safeguard (bug-tracking helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (spacey gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (side gore boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (STAT CANT DEBASE BY EN) scroll of mana (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of phase door (ELF IS FESTIVE FOR SPECIAL DAY) scroll of standard id (SOFTFOUGHT DOT ORG) scroll of cure (SUPERCOMPLEX LICHENORC) * scroll of extra healing (CRASH EM EXTENDED SEGFAULTS AHOY) * scroll of greater mana restoration (USED UP A NONPAID SHOP ITEM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.