Leeroy, chaotic male redguardian Fencer ----- --...| --- |....-- -^. |.....| --- -.... ----.-- ...---- ....- |.| --...... -.h@..| -[[.| --.| -......-- |.G...| |...-- |..| ............-....| |....-- |.-- ... -...*.....-- --.-.[.-- |.| --- ... .........| |........-- ----.| ..-- ... ..-- --.%[.%%...---..^^| ......`...- |...|.|.%........-- .........| --.-- |.....-..... .....---- --- -.---...---- ....| |..| ----- ..-- |<.| ---- [Leeroy the Merak] St10 Dx8 Co12 In8 Wi7 Ch17 FenRedMalCha Min:3 $79 HP-3(75) Pw45(45) AC11 Exp6 T1385 Latest messages The gnome thrusts his dagger. The gnome hits you! [-4 -> 9] Warning: HP low! The gnome touches you! [-1 -> 8] Warning: HP low! You hit the dwarven wizard. The gnome lord picks up a dagger {4}. The gnome lord wields a dagger {4}! The gnome lord thrusts his dagger. The gnome lord hits you! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! You hit the dwarven wizard. Unknown command ' '. The gnome thrusts his dagger. The gnome hits you! You die... Your inventory Weapons a - an uncursed +1 short sword (alternate weapon; not wielded) {12} b - 6 uncursed +0 daggers {24} l - an uncursed +0 flogger {7} m - a cursed -2 flail {7} n - 16 blessed +1 darts {0} o - an uncursed +0 club {12} p - 24 uncursed +2 darts {0} v - a blessed +0 elven dagger {4} x - 55 uncursed +0 darts {0} y - a cursed +1 orcish short sword {12} F - 3 blessed +1 orcish spears {36} G - 2 heavily cursed -4 daggers {8} H - an uncursed +0 long sword {16} M - an uncursed +0 bill-guisarme {48} N - a cursed -2 dagger {4} Armor r - an uncursed +0 ring mail {100} I - an uncursed +0 pair of gauntlets (being worn) {4} J - an uncursed +0 helmet {20} O - an uncursed +0 dwarvish cloak {4} P - an uncursed +0 pair of iron shoes {20} Comestibles e - 11 uncursed oranges {0} f - 12 uncursed pears {0} q - 3 uncursed cream pies {0} Scrolls g - 7 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} s - an uncursed scroll of confuse monster {0} K - a blessed greased scroll of standard id {0} Spellbooks t - an uncursed spellbook of extra healing (7:1) {0} Potions L - a blessed finalized potion of banishing fear {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Tools u - an uncursed large box {500} The large box is empty. Final attributes You have transgressed Your alignment was -24 Your max alignment was 13 You carried 1 sins You could not have this property at all: invisibility You could not have this property extrinsically: half physical damage You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 72% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 64% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: paddle (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 420) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: healing spells (turn 11226) The following skill couldn't be trained before a certain turn number is reached: spear (turn 43967) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59314 Monster spawn increase reached its maximum at turn 354124 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 792218 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: extrapolating crocked (freq bonus 12) The monster species that spawned more often: floating nose (freq bonus 4) The monster species that spawned more often: expert trove (freq bonus 42) The monster species that spawned more often: petty giant ant (freq bonus 12) The monster species that spawned more often: globefish (freq bonus 16) The monster species that spawned more often: falling mold (freq bonus 12) The monster species that spawned more often: ether shifter (freq bonus 12) The monster species that spawned more often: nontypically interpolate (freq bonus 30) The monster species that spawned more often: creeping silver coins (freq bonus 18) The monster species that spawned more often: polychrome laser (freq bonus 48) The monster species that spawned more often: tundra clan (freq bonus 5) The monster species that spawned more often: nightly fungus (freq bonus 6) The monster species that spawned more often: leased yachting (freq bonus 4) The monster species that spawned more often: sixfold corpore (freq bonus 8) The monster species that spawned more often: feasance hacking (freq bonus 12) The monster species that spawned more often: ofay tissuey canzoni swaggering unadvertised (freq bonus 4) The monster species that spawned more often: farted tanzania (freq bonus 4) The monster species that spawned more often: giant tick (freq bonus 24) The monster species that spawned more often: nalslashnee (freq bonus 6) The monster species that spawned more often: flame troll (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: lower ufo part The monster species that never randomly spawned: vampire lich The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: fetish blowdart The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: venetian fountainhead invaluably The monster species that never randomly spawned: coriander depreciative The monster species that never randomly spawned: glare spore The monster species that never randomly spawned: three ate guy The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 20) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 10) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 5) Trap randomization happened for 1 in 341 traps Next attribute increase check would have come at turn 5149 Strength training was 36 Dexterity training was 19 Wisdom training was 6 Constitution training was 28 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having invisibility (0) You had 2024 points of nutrition remaining You had a +2 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 93% Techniques known in the end Name Level Status critical strike 6X Prepared(0) eddy wind 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (masked helmet) * skullcap (thinking helmet) * flack helmet (organic helmet) * crystal helm (hacker helmet) * mining helm (grimace helmet) * field helm (mechanical helmet) * helm of safeguard (chain-aventailed helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (cuddly gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (erotic boots) * boots of safeguard (plof heels) gauntlets (light gloves) Scrolls scroll of healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of mana (MUNCH MUNCH) scroll of phase door (BLAZE THE 420 WEED CAT) scroll of standard id (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of cure (IHTFP) * scroll of extra healing (KESALAN PATHARAN) * scroll of greater mana restoration (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of confuse monster (LETS FAIL AND ROLL) Spellbooks spellbook of extra healing (reversed) Potions potion of banishing fear (swirly) Rings ring of increase accuracy (citrine) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 61 times You killed 44 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (9 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (27 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (21 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (35 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (49 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...