Leeroy, chaotic male redguardian Fencer ------ |@...| -@...- ...... .......| -....--- |....| ---.-- [Leeroy the Alcor] St12 Dx9 Co13 In10 Wi10 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 69 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 77% Tool drop chance was reduced to 99% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: broadsword (turn 23) The following skill became untrainable if you tried to train it too early: sexy flats (turn 329) The following skill became untrainable after a while: martial arts (turn 29351) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 23067) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55360 Monster spawn increase reached its maximum at turn 82043 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2909548 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: ungrudgingly wombat (freq bonus 8) The monster species that spawned more often: shimmering seraphon (freq bonus 20) The monster species that spawned more often: cycling nonstick (freq bonus 15) The monster species that spawned more often: slate rubber (freq bonus 4) The monster species that spawned more often: bleeding laser (freq bonus 6) The monster species that spawned more often: ancient pharao (freq bonus 9) The monster species that spawned more often: judgment initiating (freq bonus 24) The monster species that spawned more often: jitterbug (freq bonus 8) The monster species that spawned more often: pack gray wolf (freq bonus 54) The monster species that spawned more often: evil patch minotaur (freq bonus 42) The monster species that spawned more often: baby shimmering dragon (freq bonus 12) The monster species that spawned more often: biology bitch (freq bonus 4) The monster species that spawned more often: trap wort (freq bonus 8) The monster species that spawned more often: worsened pneumatic (freq bonus 6) The monster species that spawned more often: borer beetle (freq bonus 6) The monster species that spawned more often: red seraphon (freq bonus 12) The monster species that spawned more often: blue outfaced (freq bonus 10) The monster species that spawned more often: elemental particle (freq bonus 20) The monster species that spawned more often: forsake contingency telegraphy pleistocene (freq bonus 6) The monster species that spawned more often: decayed patch (freq bonus 12) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 10) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: emulated dabbing moose The monster species that never randomly spawned: Avenger Archon The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: Roswitha The monster species that never randomly spawned: baby diamond dragon The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: facehugger The monster species that never randomly spawned: praetor The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 186) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 24) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 1) Trap randomization happened for 1 in 629 traps Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (anti-government helmet) * skullcap (black helmet) * flack helmet (tribal helmet) * crystal helm (basin helmet) * mining helm (translucent helmet) * field helm (water-pipe helmet) * helm of safeguard (dark helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (spacey gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (radiant heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (CAN SEE WHAT ITEM) scroll of mana (THE FITNESS GRAM PACER TEST) scroll of phase door (IN THE BUTT KIDNEYS) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (PUUN TAFFY) * scroll of extra healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) * scroll of greater mana restoration (TOIL AND TROUBLE) Rings ring of increase accuracy (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.