Leeroy, chaotic male redguardian Fencer ------+---- |.$...@@..| | -----..| ..| .| .| | [Leeroy the Alcor] St8 Dx11 Co14 In14 Wi4 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: slow digestion You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 88% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 84% Potion drop chance was reduced to 87% Armor drop chance was reduced to 69% Food drop chance was reduced to 90% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 12) The following skill became untrainable if you tried to train it too early: body spells (turn 260) The following skill became untrainable after a while: spear (turn 27299) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 8137) Sticky curses were more common by 17% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90007 Monster spawn increase reached its maximum at turn 175019 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 552420 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: babau (freq bonus 6) The monster species that spawned more often: wrap elemental (freq bonus 9) The monster species that spawned more often: phaser stalk (freq bonus 6) The monster species that spawned more often: agent black warp patch (freq bonus 15) The monster species that spawned more often: Searar (freq bonus 24) The monster species that spawned more often: cyan spore (freq bonus 9) The monster species that spawned more often: percents-$$$-NIX (freq bonus 16) The monster species that spawned more often: landlordism mumbling (freq bonus 8) The monster species that spawned more often: +4 gmd cutoff (freq bonus 24) The monster species that spawned more often: tear beam (freq bonus 4) The monster species that spawned more often: flawy mozambique gipsying streetwalking (freq bonus 4) The monster species that spawned more often: skirmisher topsoil (freq bonus 6) The monster species that spawned more often: Greta's hugging boot (freq bonus 12) The monster species that spawned more often: persian woman (freq bonus 6) The monster species that spawned more often: marid elemental (freq bonus 16) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 72) The monster species that spawned more often: energy mold (freq bonus 6) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 8) The monster species that spawned more often: nickering evanescing respectable (freq bonus 32) The monster species that spawned more often: withdraw evoke (freq bonus 18) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 7) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: toner noncom The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: rusty coins The monster species that never randomly spawned: lilac mold The monster species that never randomly spawned: jynx The monster species that never randomly spawned: icy star The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: arachnotron The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: yellow nightmare The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 33) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 15) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 9) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Trap randomization happened for 1 in 553 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1776) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (crested helmet) * skullcap (resounding helmet) * flack helmet (middle-earth helmet) * crystal helm (meteoric helmet) * mining helm (eternal helmet) * field helm (covered helmet) * helm of safeguard (radio helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (graffiti gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos stone (heeled boots) * boots of plugsuit (rainbow boots) * field boots (chess boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (RW NW PRT M HRW) scroll of mana (I WANNA BE THE GUY) scroll of phase door (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (BANDSMAN GROOMS LUCK) * scroll of extra healing (EGULED EL IOM SERPA) * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Rings ring of increase accuracy (catched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.