Leeroy, chaotic male redguardian Fencer #-# |@# ### [Leeroy the Alcor] St12 Dx14 Co10 In13 Wi10 Ch10 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: speed You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 66% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 20% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 87% Armor drop chance was reduced to 89% Tool drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill became untrainable if you tried to train it too early: devices (turn 336) The following skill became untrainable after a while: high heels (turn 55728) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 21122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30616 Monster spawn increase reached its maximum at turn 87849 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 322230 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: nemi speaker (freq bonus 24) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 18) The monster species that spawned more often: trijet kingwood (freq bonus 16) The monster species that spawned more often: reprobing thruway (freq bonus 4) The monster species that spawned more often: expedient prevalent (freq bonus 20) The monster species that spawned more often: hobbit bandit (freq bonus 32) The monster species that spawned more often: sludge warp patch (freq bonus 13) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 10) The monster species that spawned more often: wererustmonster (freq bonus 3) The monster species that spawned more often: tank warrior (freq bonus 20) The monster species that spawned more often: dream mushroom (freq bonus 12) The monster species that spawned more often: normal gnome (freq bonus 12) The monster species that spawned more often: warbot (freq bonus 9) The monster species that spawned more often: coded wont (freq bonus 8) The monster species that spawned more often: serious rat (freq bonus 4) The monster species that spawned more often: chloroform ripper (freq bonus 32) The monster species that spawned more often: Enki (freq bonus 10) The monster species that spawned more often: magma elemental (freq bonus 8) The monster species that spawned more often: sentient tree (freq bonus 12) The monster species that spawned more often: regrettable ruffed (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: gastroenterologist intoxicative landscaping The monster species that never randomly spawned: +2 sm barricade The monster species that never randomly spawned: weatherworn freebie The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: phaser fungus The monster species that never randomly spawned: marihuana wolf The monster species that never randomly spawned: evangelically antinoise The monster species that never randomly spawned: conjoined germinated The monster species that never randomly spawned: snore force patch The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 8) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 3) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 30) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 4) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 3) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 4) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 9) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 1) Trap randomization happened for 1 in 614 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (full helmet) * skullcap (narrow helmet) * flack helmet (post-nuclear helmet) * crystal helm (arduous helmet) * mining helm (scuba helmet) * field helm (dream helmet) * helm of safeguard (anti-government helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (warped gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (rumble boots) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (SERO GRIUS) scroll of phase door (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of standard id (EDGELORD WITH A BLUNT WEAPON) scroll of cure (PRECIOUS BODILY FLUIDS) * scroll of extra healing (EIGOWA KIRAIDES) * scroll of greater mana restoration (MUCH THEEF VERY ROCK) Rings ring of increase accuracy (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.