Leeroy, chaotic male redguardian Fencer ------#---- |.......@.. |......@..| |....$..... --+-.------ [Leeroy the Alcor] St17 Dx15 Co15 In4 Wi10 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: improved vision You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 352 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 91% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 60% Armor drop chance was reduced to 99% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: lance (turn 11) The following skill became untrainable if you tried to train it too early: spear (turn 602) The following skill became untrainable after a while: occult spells (turn 61278) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 38057) Heavy curses were more common by 46% Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64720 Monster spawn increase reached its maximum at turn 180280 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 723340 The monster class that cannot be genocided was ghost The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: disease cube (freq bonus 12) The monster species that spawned more often: vampiric force fungus (freq bonus 12) The monster species that spawned more often: purple force patch (freq bonus 32) The monster species that spawned more often: hare-man (freq bonus 32) The monster species that spawned more often: taker stalk (freq bonus 4) The monster species that spawned more often: putjana (freq bonus 22) The monster species that spawned more often: unusual hoon (freq bonus 15) The monster species that spawned more often: irritating woman (freq bonus 10) The monster species that spawned more often: besought castaway (freq bonus 10) The monster species that spawned more often: manoctator (freq bonus 4) The monster species that spawned more often: autofarm blood pudding (freq bonus 5) The monster species that spawned more often: many arms ogre (freq bonus 7) The monster species that spawned more often: statue gargoyle (freq bonus 48) The monster species that spawned more often: party patch (freq bonus 7) The monster species that spawned more often: Dango San-kyodai (freq bonus 10) The monster species that spawned more often: antidemocratic wholesomely (freq bonus 8) The monster species that spawned more often: elandrake (freq bonus 10) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 10) The monster species that spawned more often: telemindflayer (freq bonus 10) The monster species that spawned more often: black hobbit (freq bonus 20) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: unaligned monster The monster species that never randomly spawned: caveman The monster species that never randomly spawned: lashor centipede The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: card force fungus The monster species that never randomly spawned: leathery erosive expectorate The monster species that never randomly spawned: hobbit The monster species that never randomly spawned: cat cloud The monster species that never randomly spawned: richest man of the world The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 82) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 496) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 3) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 16) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: evil variant trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 1) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (495) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (greenery helmet) * skullcap (gas mask) * flack helmet (anachrononononaut helmet) * crystal helm (fish bowl) * mining helm (scuba helmet) * field helm (dream helmet) * helm of safeguard stone (gemmed helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (gameble gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (balanced boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (MORKE GRUVER) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (TELL EN MOVE WHAT HAVE) * scroll of extra healing (INSOMNIA SMACKER) * scroll of greater mana restoration (EMPLY MENTAL TO SWITCH STATUS) Rings ring of increase accuracy (catched) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.