Leeroy, chaotic male redguardian Fencer -- --------- |........@@| |.......$..| ...........+ ------------ [Leeroy the Alcor] St13 Dx8 Co12 In12 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickopathy You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 75% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 36) The following skill became untrainable if you tried to train it too early: implants (turn 200) The following skill became untrainable after a while: body armor (turn 13140) The following skill couldn't be trained before a certain turn number is reached: shield (turn 37373) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7531 Monster spawn increase reached its maximum at turn 119251 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1979472 The monster class that cannot be genocided was xorn The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: undercoat expired (freq bonus 12) The monster species that spawned more often: bright violet warp patch (freq bonus 16) The monster species that spawned more often: floating-eyed sam (freq bonus 4) The monster species that spawned more often: sluggish boomer (freq bonus 18) The monster species that spawned more often: falling patch (freq bonus 14) The monster species that spawned more often: abettor beaned (freq bonus 8) The monster species that spawned more often: proselytized knifed (freq bonus 3) The monster species that spawned more often: yora chick (freq bonus 18) The monster species that spawned more often: clock forest spider (freq bonus 20) The monster species that spawned more often: cleanup perceptive (freq bonus 4) The monster species that spawned more often: Jessica's mocassin (freq bonus 7) The monster species that spawned more often: ancient of you die now (freq bonus 12) The monster species that spawned more often: slimy wort (freq bonus 16) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 18) The monster species that spawned more often: gore stalk (freq bonus 4) The monster species that spawned more often: byzantium boohooed (freq bonus 3) The monster species that spawned more often: snitching baring (freq bonus 12) The monster species that spawned more often: extremely cute cat (freq bonus 18) The monster species that spawned more often: northerner (freq bonus 6) The monster species that spawned more often: real venom turret (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster species that never randomly spawned: hc invasor The monster species that never randomly spawned: borborygmatic coruscative The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: hussy The monster species that never randomly spawned: threshold mushroom The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: quaked shallower The monster species that never randomly spawned: sisterly aureole The monster species that never randomly spawned: The disgusting friend of Lilly's brother The monster species that never randomly spawned: razor spine The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 40) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 121) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 13) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Trap randomization happened for 1 in 293 traps Next attribute increase check would have come at turn 653 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (greenery helmet) * skullcap (plumed helmet) * flack helmet (ruined helmet) * crystal helm (brick helmet) * mining helm (gray helmet) * field helm (bluy helmet) * helm of safeguard (weeping helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (vampiric gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (radiant heels) * boots of safeguard (persian boots) Scrolls scroll of healing (CHINTAI LOOKS LIKE A GIRL) scroll of mana (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of phase door (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of standard id (ARTHUR SONIC PENDRAGON) scroll of cure (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of extra healing (TOIL AND TROUBLE) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) Rings ring of increase accuracy (nailbreak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.