Leeroy, chaotic female tumblrer Justice Keeper ----.- |....| |....| |.@..| |Y.|.| |....| ------ [Leeroy the Kageman] St9 Dx6 Co12 In13 Wi13 Ch9 JusTumFemCha Dlvl:1 $0 HP12(12) Pw10(10) AC1 Exp1 T1 Stn Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female tumblrer Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Pick an object. @ a human or elf or you (tumblrer justice keeper called Leeroy, on a staircase) Accessing Pokedex entry for justice keeper... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Requires you to wear sexy flats, and can only be used on a male monster, which will deal a lot of damage to it and also prevent the target from fighting back for a while. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: warning You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 81% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 93% Tool drop chance was reduced to 44% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: scimitar (turn 46) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2100) The following skill became untrainable after a while: mace (turn 26635) The following skill couldn't be trained before a certain turn number is reached: saber (turn 13689) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 102700 Monster spawn increase reached its maximum at turn 222867 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1306688 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: evilness trapper (freq bonus 12) The monster species that spawned more often: shallowest unassumingly monomial (freq bonus 9) The monster species that spawned more often: flyover terrifically (freq bonus 18) The monster species that spawned more often: true weeping angel (freq bonus 6) The monster species that spawned more often: gelatinous cube (freq bonus 7) The monster species that spawned more often: mana spore (freq bonus 15) The monster species that spawned more often: martian phototrophic (freq bonus 48) The monster species that spawned more often: magic boomer (freq bonus 8) The monster species that spawned more often: communicant overt (freq bonus 9) The monster species that spawned more often: shadow orc (freq bonus 16) The monster species that spawned more often: revolutionist epiphany (freq bonus 20) The monster species that spawned more often: castle lighting (freq bonus 8) The monster species that spawned more often: baby ruby dragon (freq bonus 20) The monster species that spawned more often: bogwumpus (freq bonus 18) The monster species that spawned more often: spooky fieldpiece (freq bonus 16) The monster species that spawned more often: medical sativa (freq bonus 5) The monster species that spawned more often: insupportably ethically stomached (freq bonus 3) The monster species that spawned more often: blood dragon (freq bonus 16) The monster species that spawned more often: stygi (freq bonus 9) The monster species that spawned more often: space orc (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: pride turret The monster species that never randomly spawned: stronger poison sphere The monster species that never randomly spawned: dark stalker The monster species that never randomly spawned: bushy interdiction The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: time fungus The monster species that never randomly spawned: anime woman The monster species that never randomly spawned: crappy growth The monster species that never randomly spawned: magic sphere The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 42) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 2) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 28) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 3) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 20) Trap randomization happened for 1 in 22 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (320) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) swap weapon 1 O Prepared(0) milden curse 1 O Prepared(0) acquire steed 1 O Prepared(0) re-taming 1 O Prepared(0) surrender or die 1 O Prepared(0) kick in the nuts 1 O Prepared(0) star digging 1 O Prepared(0) use the force luke 1 O Prepared(0) Discoveries Scrolls scroll of healing (ISAY INAY) scroll of mana (HUAKORE TE UNIANA PAKEHA KATOA) scroll of phase door (NOISY STUNT NO EFFECTIVE) scroll of standard id (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of cure (LARIEN TELPHONEYA) * scroll of extra healing (KEJU HIRWI) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) sexy flats [Expert] (max Expert) (5400 of 12800) form VII (Juyo) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Expert] (max Expert) (5400 of 12800) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Master] (max Master) (12800 of 25000) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Legendary] (max Legendary) (25000 of 43200) bow [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Justice Keeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.