Leeroy, chaotic male redguardian Fencer ---------+--- |...........| |...........| |..@........| |..@........| |...........| ------------- [Leeroy the Alcor] St7 Dx10 Co13 In4 Wi7 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: regeneration You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 183 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 93% Food drop chance was reduced to 99% Monster death drops spawned with only 90% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: javelin (turn 33) The following skill became untrainable if you tried to train it too early: protection spells (turn 646) The following skill became untrainable after a while: lightsaber (turn 8552) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 53784) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34093 Monster spawn increase reached its maximum at turn 90222 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 335000 The monster class that cannot be genocided was troll The monster class that was spawned more often: nymph (freq bonus 18) The monster species that spawned more often: cyberdemon (freq bonus 240) The monster species that spawned more often: frigid mist (freq bonus 63) The monster species that spawned more often: giant piranha (freq bonus 171) The monster species that spawned more often: fake warp fungus (freq bonus 252) The monster species that spawned more often: creosote quebec (freq bonus 38) The monster species that spawned more often: hidden water nymph (freq bonus 80) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 72) The monster species that spawned more often: satanic door (freq bonus 40) The monster species that spawned more often: leading orc-captain (freq bonus 40) The monster species that spawned more often: reintegrate drainer (freq bonus 44) The monster species that spawned more often: grandmaster lemure (freq bonus 76) The monster species that spawned more often: high mold (freq bonus 63) The monster species that spawned more often: concordance bathroom (freq bonus 66) The monster species that spawned more often: masochistic tetrapod (freq bonus 60) The monster species that spawned more often: idolan (freq bonus 40) The monster species that spawned more often: camphor prosit lurching (freq bonus 80) The monster species that spawned more often: vampire bat (freq bonus 21) The monster species that spawned more often: angband horror (freq bonus 19) The monster species that spawned more often: kroncopotaca (freq bonus 48) The monster species that spawned more often: dingo puppy (freq bonus 126) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster species that never randomly spawned: Daughter Lilith The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: psychotherapeut The monster species that never randomly spawned: punitive grieved The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: preexpose herbarium gipper The monster species that never randomly spawned: undead centaur The monster species that never randomly spawned: minotaur mimic The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 15) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 6) Trap randomization happened for 1 in 182 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (453) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (crested helmet) * skullcap (translucent helmet) * flack helmet (covered helmet) * crystal helm stone (gemmed helmet) * mining helm (cone-shaped helmet) * field helm (round helmet) * helm of safeguard (failuncap helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (tightly fitting gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (fleecy boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (RESURRECTION) scroll of phase door (WIZZY LABOR CO) scroll of standard id (OPGELEVELT) scroll of cure (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) * scroll of extra healing (89 50 4E 47 0D 0A 1A 0A) * scroll of greater mana restoration (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) Rings ring of increase accuracy (squeezable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.