Leeroy, chaotic male redguardian Fencer ------ |...a. |..a.| |@...# |@.`.| ---+-- [Leeroy the Alcor] St14 Dx13 Co10 In4 Wi10 Ch7 FenRedMalCha Dlvl:1 $5 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 33 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 95% Implant drop chance was reduced to 81% Armor drop chance was reduced to 87% Tool drop chance was reduced to 62% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 19) The following skill became untrainable if you tried to train it too early: techniques (turn 429) The following skill became untrainable after a while: short sword (turn 22255) The following skill couldn't be trained before a certain turn number is reached: sling (turn 28184) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69058 Monster spawn increase reached its maximum at turn 205704 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 794448 The monster class that cannot be genocided was light The monster class that was spawned more often: dog or other canine (freq bonus 6) The monster species that spawned more often: lacquer adducting (freq bonus 14) The monster species that spawned more often: sisterly aureole (freq bonus 27) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 24) The monster species that spawned more often: pseudo-medusa (freq bonus 28) The monster species that spawned more often: ghast (freq bonus 16) The monster species that spawned more often: nonadhesive relentlessly (freq bonus 28) The monster species that spawned more often: intelligent piercer (freq bonus 27) The monster species that spawned more often: ice warp fungus (freq bonus 32) The monster species that spawned more often: terchet wort (freq bonus 21) The monster species that spawned more often: monochrome giant (freq bonus 54) The monster species that spawned more often: improved destruction dino (freq bonus 48) The monster species that spawned more often: stationary owlbear (freq bonus 42) The monster species that spawned more often: brown force patch (freq bonus 14) The monster species that spawned more often: giant cave bear (freq bonus 24) The monster species that spawned more often: trusted polygonal (freq bonus 27) The monster species that spawned more often: porter block stalk (freq bonus 14) The monster species that spawned more often: Policeman Keelhauler (freq bonus 18) The monster species that spawned more often: martial master (freq bonus 40) The monster species that spawned more often: coordinated ski (freq bonus 27) The monster species that spawned more often: venom mold (freq bonus 22) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 26) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: loaded boomer The monster species that never randomly spawned: Seraph of the Law The monster species that never randomly spawned: real fumbling monster The monster species that never randomly spawned: pustulent growth The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: zombieman The monster species that never randomly spawned: wired redry The monster species that never randomly spawned: sea fod The monster species that never randomly spawned: runoff mushroom The monster species that never randomly spawned: flambeaux balded The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 30) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 4) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 1) Trap randomization happened for 1 in 423 traps Next attribute increase check would have come at turn 951 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (basin helmet) * skullcap (cloudy helmet) * flack helmet (organic helmet) * crystal helm (rotating helmet) * mining helm (visored helmet) * field helm (covered helmet) * helm of safeguard (crested helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (spiky gloves) * commander gloves (clumsy gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (irregular boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (RATSANOPU) scroll of mana (EASY MODE ACTIVATE) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of cure (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (SHELL PROTECT KEY) Rings ring of increase accuracy (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.