Leeroy, chaotic male redguardian Fencer -.--- |... ..@.| |..@+ |#..| ##` .| --- [Leeroy the Alcor] St10 Dx14 Co14 In9 Wi7 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: wallwalking You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 21% Armor drop chance was reduced to 75% Tool drop chance was reduced to 83% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: pick-axe (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 2016) The following skill became untrainable after a while: morning star (turn 42834) The following skill couldn't be trained before a certain turn number is reached: riding (turn 6992) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58472 Monster spawn increase reached its maximum at turn 373210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 446229 The monster class that cannot be genocided was trove The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: botanist emaciating (freq bonus 28) The monster species that spawned more often: unyielding mainstay (freq bonus 6) The monster species that spawned more often: grunt nightmare (freq bonus 18) The monster species that spawned more often: weeping fishing rod (freq bonus 6) The monster species that spawned more often: little bird (freq bonus 28) The monster species that spawned more often: flaming sphere (freq bonus 6) The monster species that spawned more often: capricorn desperation (freq bonus 10) The monster species that spawned more often: christmas child (freq bonus 12) The monster species that spawned more often: Juen's roller blade (freq bonus 32) The monster species that spawned more often: toiling visited corelate (freq bonus 20) The monster species that spawned more often: really dangerous warp patch (freq bonus 8) The monster species that spawned more often: beambeam flayer (freq bonus 18) The monster species that spawned more often: Uno (freq bonus 3) The monster species that spawned more often: phase spore (freq bonus 18) The monster species that spawned more often: bandarchor (freq bonus 8) The monster species that spawned more often: spotted mushroom patch (freq bonus 12) The monster species that spawned more often: toxic warp fungus (freq bonus 6) The monster species that spawned more often: featly faster (freq bonus 18) The monster species that spawned more often: secluded spore (freq bonus 24) The monster species that spawned more often: unguarded assessor faraday (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster species that never randomly spawned: fire cattle The monster species that never randomly spawned: ironical tonneaux venoming placebo alphabetically improbably The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: Green-quendi wierdo The monster species that never randomly spawned: codifying lingula stuffed The monster species that never randomly spawned: mural unswervingly replenish The monster species that never randomly spawned: nonalignment medially The monster species that never randomly spawned: fire demon The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: dust giant The monster class that always generated with extra speed: Zouthern animal The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 3) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 38) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 109) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 3) Trap randomization happened for 1 in 818 traps Next attribute increase check would have come at turn 938 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1063) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (wide metal helm) * skullcap (golden helmet) * flack helmet (cold-blooded helmet) * crystal helm (netradiation helmet) * mining helm (basin helmet) * field helm (strip bandana) * helm of safeguard (green bowel) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (english gloves) * commander gloves (slaying gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (cast iron boots) * boots of safeguard (fin boots) Scrolls scroll of healing (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of standard id (STUNT PROTECTED HAS NO SUPESTATE) scroll of cure (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (EY REFLECT EFF INT) Rings ring of increase accuracy (adamantite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.