Leeroy, chaotic male redguardian Fencer ------ |....| |....| |....| .....| |.@..| |..@.| ------ [Leeroy the Alcor] St9 Dx15 Co14 In5 Wi7 Ch11 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 82% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: spirituality (turn 580) The following skill became untrainable after a while: dart (turn 23627) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 31748) Sticky curses were more common by 27% Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64917 Monster spawn increase reached its maximum at turn 124922 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2568566 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: gnome (freq bonus 6) The monster color that was spawned more often: green (freq bonus 3) The monster species that spawned more often: +1 mm wall (freq bonus 14) The monster species that spawned more often: interchanging teeming (freq bonus 27) The monster species that spawned more often: dreadlord (freq bonus 20) The monster species that spawned more often: petty adom horror (freq bonus 12) The monster species that spawned more often: trap troll (freq bonus 14) The monster species that spawned more often: petty numb fly (freq bonus 18) The monster species that spawned more often: mirror wort (freq bonus 18) The monster species that spawned more often: hc bitch (freq bonus 16) The monster species that spawned more often: oddish (freq bonus 56) The monster species that spawned more often: decennial abc (freq bonus 27) The monster species that spawned more often: bright blue patch (freq bonus 24) The monster species that spawned more often: airliner maltese (freq bonus 14) The monster species that spawned more often: naga magus (freq bonus 14) The monster species that spawned more often: baby wyvern (freq bonus 20) The monster species that spawned more often: crushing noninterfaced guttery indexing (freq bonus 32) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 32) The monster species that spawned more often: congealing angelica troutier (freq bonus 30) The monster species that spawned more often: cubic eye (freq bonus 32) The monster species that spawned more often: numb trove (freq bonus 36) The monster species that spawned more often: intestinal chairmaned (freq bonus 42) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster species that never randomly spawned: turbaned diarchy The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: Yasaman The monster species that never randomly spawned: stoning monster The monster species that never randomly spawned: armored deflation overenthusiastically The monster species that never randomly spawned: fife growth The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: Rivierna The monster species that never randomly spawned: unreported display The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 354) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 19) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 2) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 3) Trap randomization happened for 1 in 532 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (breath control helmet) * skullcap (internet helmet) * flack helmet (meteoric helmet) * crystal helm (knowledgeable helmet) * mining helm (arduous helmet) * field helm (twisted visor helmet) * helm of safeguard (complete helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (concrete gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (failuncap shoes) * boots of safeguard (orange boots) Scrolls scroll of healing (CONFIG SYS) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of standard id (STRAIGHT LINES IT SIGNED ME) scroll of cure (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of extra healing (SABRA BRIATHA BRISARA) * scroll of greater mana restoration (AFKPU ZEJOTYDIN) Rings ring of increase accuracy (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.