Leeroy, chaotic male redguardian Fencer ----------- |.........| |....@...{| ....@..@..- ----------- [Leeroy the Alcor] St14 Dx14 Co12 In7 Wi7 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: the Force You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% Armor drop chance was reduced to 61% Monster death drops spawned with only 76% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 7) The following skill became untrainable if you tried to train it too early: elemental spells (turn 38) The following skill became untrainable after a while: searching (turn 42706) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 23533) Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30716 Monster spawn increase reached its maximum at turn 194992 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 549579 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: fever phantasm (freq bonus 33) The monster species that spawned more often: evasive enclave officer (freq bonus 16) The monster species that spawned more often: giant centipede (freq bonus 36) The monster species that spawned more often: fighter ant (freq bonus 96) The monster species that spawned more often: burning mimic (freq bonus 21) The monster species that spawned more often: master stone dragon (freq bonus 54) The monster species that spawned more often: inscription sarcasm (freq bonus 8) The monster species that spawned more often: stone golem (freq bonus 10) The monster species that spawned more often: +3 vd barrier (freq bonus 4) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 30) The monster species that spawned more often: erosator (freq bonus 10) The monster species that spawned more often: sst laser (freq bonus 15) The monster species that spawned more often: thanked winced (freq bonus 20) The monster species that spawned more often: nautilus engineer (freq bonus 24) The monster species that spawned more often: contaminated bug (freq bonus 24) The monster species that spawned more often: javaur (freq bonus 15) The monster species that spawned more often: goldbath coin (freq bonus 7) The monster species that spawned more often: superficially accurate (freq bonus 30) The monster species that spawned more often: short robotic gremlin (freq bonus 24) The monster species that spawned more often: animated sexy leather pump (freq bonus 20) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster species that never randomly spawned: marjid The monster species that never randomly spawned: rope golem The monster species that never randomly spawned: subgenera unprofessed accommodative The monster species that never randomly spawned: chaos tile The monster species that never randomly spawned: attuned cussedly The monster species that never randomly spawned: werepanther The monster species that never randomly spawned: raichu The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: caribbean polymerized The monster species that never randomly spawned: charcoal warp fungus The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 37) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 35) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 106) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 28) Trap randomization happened for 1 in 13 traps Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (basin helmet) * skullcap (celtic helmet) * flack helmet (covered helmet) * crystal helm (black helmet) * mining helm (tribal helmet) * field helm (twisted visor helmet) * helm of safeguard (silk helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (steel gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (fleecy boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (YOU EERIE SISTER FA) scroll of mana (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of phase door (PERQUE SON ELS MESTRES) scroll of standard id (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of cure (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of extra healing (CUNAFV ANONONYRXV) * scroll of greater mana restoration (IAO ASTO IOPHE) Rings ring of increase accuracy (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.