Leeroy, chaotic male redguardian Fencer ------- #....@| |.... #.@ |.. .| - - -+- [Leeroy the Alcor] St12 Dx11 Co10 In6 Wi7 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 11 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 41% Wand drop chance was reduced to 96% Potion drop chance was reduced to 79% Tool drop chance was reduced to 88% Monster death drops spawned with only 93% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: morning star (turn 17) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 540) The following skill became untrainable after a while: bow (turn 31692) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 19574) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15103 Monster spawn increase reached its maximum at turn 105864 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 279526 The monster class that cannot be genocided was troll The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: secured premium (freq bonus 10) The monster species that spawned more often: flying goomba (freq bonus 12) The monster species that spawned more often: amnesia ghost (freq bonus 48) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 8) The monster species that spawned more often: petrography liquoring (freq bonus 6) The monster species that spawned more often: scone giant (freq bonus 84) The monster species that spawned more often: orthogonality mucky shove (freq bonus 33) The monster species that spawned more often: former sergeant (freq bonus 4) The monster species that spawned more often: dwarven chaos knight (freq bonus 12) The monster species that spawned more often: death brawler (freq bonus 8) The monster species that spawned more often: riffle exorcised ditty (freq bonus 24) The monster species that spawned more often: translucent wort (freq bonus 6) The monster species that spawned more often: cellarer republicanism (freq bonus 4) The monster species that spawned more often: chloroform ripper (freq bonus 15) The monster species that spawned more often: knapsack sheep (freq bonus 24) The monster species that spawned more often: +3 jm barrier (freq bonus 12) The monster species that spawned more often: falsifier casehardened captured washcloth ultrasonography (freq bonus 40) The monster species that spawned more often: fusion elemental (freq bonus 44) The monster species that spawned more often: lizard-eel (freq bonus 16) The monster species that spawned more often: eye sore (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: vivid bulb The monster species that never randomly spawned: full-skinny prostitute The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: restoring hanger hosteling The monster species that never randomly spawned: premiere hive opulent impudent The monster species that never randomly spawned: Signor Niccolo Davelli The monster species that never randomly spawned: wolf The monster species that never randomly spawned: insane ice spawn The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 12) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 22) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 18) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 36) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 9) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 77) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 2) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 910 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (etheric helmet) * skullcap (tribal helmet) * flack helmet (wide conical hat) * crystal helm (celtic helmet) * mining helm (padded helmet) * field helm (formula one helmet) * helm of safeguard (crazy helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (concrete gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (heap of shit boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (MUNCH MUNCH) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (VOLARE) scroll of standard id (VIA FERO DEO) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (ONE EYED SAM DATING SIMULATOR) Rings ring of increase accuracy (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.