Leeroy, chaotic male redguardian Fencer ------------------------------- |.............................| ...........................| #.........@...........|.| #...~.........@..............| |.............................| --- ----+---------------------- [Leeroy the Alcor] St14 Dx12 Co11 In9 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: peacevision You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 89% chance Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 76% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 84% Tool drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: missile weapons (turn 48) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 416) The following skill became untrainable after a while: searching (turn 57880) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 23194) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105465 Monster spawn increase reached its maximum at turn 261285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 745713 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: infernal (freq bonus 24) The monster species that spawned more often: angst (freq bonus 16) The monster species that spawned more often: splicerus (freq bonus 60) The monster species that spawned more often: granite giant (freq bonus 54) The monster species that spawned more often: stationary two-headed troll (freq bonus 21) The monster species that spawned more often: stagnate refraining (freq bonus 16) The monster species that spawned more often: nasty force patch (freq bonus 16) The monster species that spawned more often: zombified giant (freq bonus 32) The monster species that spawned more often: defogger encoded (freq bonus 18) The monster species that spawned more often: acid worm (freq bonus 7) The monster species that spawned more often: Ursinal (freq bonus 32) The monster species that spawned more often: dark elf (freq bonus 22) The monster species that spawned more often: night ogre (freq bonus 16) The monster species that spawned more often: magic force patch (freq bonus 18) The monster species that spawned more often: dark orc (freq bonus 36) The monster species that spawned more often: shiny botchily (freq bonus 48) The monster species that spawned more often: sluggish bulb (freq bonus 14) The monster species that spawned more often: dreadblossom swarm (freq bonus 21) The monster species that spawned more often: nebulous boomer (freq bonus 22) The monster species that spawned more often: deathly horseman (freq bonus 14) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster species that never randomly spawned: moved shaman The monster species that never randomly spawned: primary fix The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: air pump The monster species that never randomly spawned: false spore The monster species that never randomly spawned: anti-paladin The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: canvaslike shyly insulation The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: giant speckled tree frog The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 13) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 71) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 37) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 13) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 12) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 53) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 5) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 1) Trap randomization happened for 1 in 914 traps Next attribute increase check would have come at turn 2356 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (892) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (black helmet) * skullcap (silk helmet) * flack helmet (arduous helmet) * crystal helm (twisted visor helmet) * mining helm (celtic helmet) * field helm (middle-earth helmet) * helm of safeguard (red helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (cuddly gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (spooky boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (IPSAE IAOAI) scroll of mana (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) scroll of phase door (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of standard id (FUCCHACK ASCII PORN GAME) scroll of cure (SEX OCYMISOX) * scroll of extra healing (MEGASUPEROMEGAGIANT GAY LEGACY) * scroll of greater mana restoration (HAHAHAHAHAHAHA) Rings ring of increase accuracy (peridot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.