Leeroy, chaotic male redguardian Fencer -.-.--- |$.@..| |..@|.| |.....| ------- [Leeroy the Alcor] St9 Dx14 Co14 In5 Wi5 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 100% Amulet drop chance was reduced to 65% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 85% Tool drop chance was reduced to 70% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: martial arts (turn 11) The following skill became untrainable if you tried to train it too early: whip (turn 245) The following skill became untrainable after a while: techniques (turn 21633) The following skill couldn't be trained before a certain turn number is reached: club (turn 49304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47748 Monster spawn increase reached its maximum at turn 140338 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 406172 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: decayed colony (freq bonus 6) The monster species that spawned more often: pustulent warp patch (freq bonus 12) The monster species that spawned more often: clockwork automaton (freq bonus 12) The monster species that spawned more often: RNG grue (freq bonus 8) The monster species that spawned more often: hare-man (freq bonus 8) The monster species that spawned more often: occupation individually staffed rotator riposting (freq bonus 16) The monster species that spawned more often: dull growth (freq bonus 36) The monster species that spawned more often: giant stone crusher (freq bonus 10) The monster species that spawned more often: flumtrap vortex (freq bonus 18) The monster species that spawned more often: night naga hatchling (freq bonus 8) The monster species that spawned more often: ivory warp patch (freq bonus 4) The monster species that spawned more often: gnome rogue (freq bonus 24) The monster species that spawned more often: creeping silver coins (freq bonus 30) The monster species that spawned more often: oreades (freq bonus 15) The monster species that spawned more often: orc chieftain (freq bonus 8) The monster species that spawned more often: gnoll thief (freq bonus 20) The monster species that spawned more often: great green dragon (freq bonus 8) The monster species that spawned more often: stave troll (freq bonus 10) The monster species that spawned more often: miesieenic topmodel (freq bonus 18) The monster species that spawned more often: null fungus (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: dentate cask folding The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: hypochondriacal kronen The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: conceded reappear The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: dehypnotizing recaning The monster species that never randomly spawned: satanic gnome The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 28) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 46) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 2) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 3) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 3) Trap randomization happened for 1 in 542 traps Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (greenery helmet) * skullcap (tight helmet) * flack helmet (hydra helmet) * crystal helm (orange visored helmet) * mining helm (radiant helmet) * field helm (visored helmet) * helm of safeguard (golden helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (failuncap gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (plateau boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (SLAPHEELEDSANDALBOOT) scroll of mana (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of phase door (BFG 9000 OH YEAH) scroll of standard id (FLEEING FLEEEING FLEEEEING) scroll of cure (KASTOR THAB THAB) * scroll of extra healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of greater mana restoration (INESSENTIAL INFILTRATED IVY) Rings ring of increase accuracy (dazzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler Cleric escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.