Leeroy, lawful male redguardian Fencer ---|--- |.....| |@....+ |@....| |...... ------- [Leeroy the Alcor] St7 Dx14 Co11 In9 Wi6 Ch8 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 12 uncursed oranges {0} f - an invisible uncursed orange {0} g - 16 uncursed pears {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 2 uncursed scrolls of phase door {0} k - an uncursed greased scroll of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 21 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 86% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: broadsword (turn 22) The following skill became untrainable if you tried to train it too early: healing spells (turn 20) The following skill became untrainable after a while: healing spells (turn 27751) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 22685) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 99143 Monster spawn increase reached its maximum at turn 195353 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5186940 The monster class that cannot be genocided was mummy The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: mime flayer (freq bonus 48) The monster species that spawned more often: undead lichen (freq bonus 14) The monster species that spawned more often: poscumbutt mummy (freq bonus 18) The monster species that spawned more often: Annie (freq bonus 12) The monster species that spawned more often: burninator (freq bonus 48) The monster species that spawned more often: bewitched turret (freq bonus 18) The monster species that spawned more often: unverified godly (freq bonus 12) The monster species that spawned more often: giant ebony scorpion (freq bonus 12) The monster species that spawned more often: ravenous bat (freq bonus 44) The monster species that spawned more often: gamma metroid (freq bonus 12) The monster species that spawned more often: titanothere (freq bonus 36) The monster species that spawned more often: thorn bee (freq bonus 8) The monster species that spawned more often: bad force patch (freq bonus 8) The monster species that spawned more often: techno boomer (freq bonus 3) The monster species that spawned more often: baby amphitere (freq bonus 15) The monster species that spawned more often: guardian nymph (freq bonus 28) The monster species that spawned more often: gray jelly (freq bonus 8) The monster species that spawned more often: long sinuous tentacle (freq bonus 4) The monster species that spawned more often: electromagnetic spirit (freq bonus 4) The monster species that spawned more often: disorientating telephonic (freq bonus 9) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: ambiguously luminously The monster species that never randomly spawned: soft spore The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: type of ice block The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: antisocial woman The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: static blob The monster species that never randomly spawned: shun pintsize The monster species that never randomly spawned: arranger recommitted The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 30) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 26) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 4) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 3) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (gas mask) * skullcap (visored helmet) * flack helmet (steel helmet) * crystal helm (dim colored helmet) * mining helm (rural helmet) * field helm (crazy helmet) * helm of safeguard (weeping helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (old gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (clunky heels) * boots of safeguard (princess pumps) Scrolls scroll of healing (CRASH EM EXTENDED DEMOLITION DERBY) scroll of mana (SLEXUAL JUSTICE WARRIORS 2019) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (ZARRO BOOGS) scroll of cure (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of extra healing (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of greater mana restoration (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Rings ring of increase accuracy (deep) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.