Leeroy, chaotic male redguardian Fencer --------------- |..........@..| |...........@.| |.............+ |...F.........| |.............| -------|-.----- [Leeroy the Alcor] St9 Dx13 Co15 In12 Wi6 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: invisibility You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 83% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 87% Tool drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: riding (turn 7) The following skill became untrainable if you tried to train it too early: body spells (turn 80) The following skill became untrainable after a while: chaos spells (turn 52747) The following skill couldn't be trained before a certain turn number is reached: whip (turn 19857) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25073 Monster spawn increase reached its maximum at turn 168456 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1109150 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 9) The monster species that spawned more often: kender (freq bonus 10) The monster species that spawned more often: sepia stalk (freq bonus 12) The monster species that spawned more often: unavoidably quake (freq bonus 15) The monster species that spawned more often: insurmountable spore (freq bonus 5) The monster species that spawned more often: cave orc (freq bonus 5) The monster species that spawned more often: nurgling (freq bonus 48) The monster species that spawned more often: aqua muncher (freq bonus 18) The monster species that spawned more often: fencer (freq bonus 8) The monster species that spawned more often: blue beetle (freq bonus 18) The monster species that spawned more often: void fungus (freq bonus 28) The monster species that spawned more often: master stone dragon (freq bonus 6) The monster species that spawned more often: nebulous boomer (freq bonus 10) The monster species that spawned more often: schizophrenic (freq bonus 20) The monster species that spawned more often: renouncer religiously (freq bonus 30) The monster species that spawned more often: dephmah sephirah (freq bonus 8) The monster species that spawned more often: Vanessa (freq bonus 16) The monster species that spawned more often: floor grue (freq bonus 4) The monster species that spawned more often: wind wort (freq bonus 10) The monster species that spawned more often: bricking daemon (freq bonus 24) The monster species that spawned more often: disrupted sincere (freq bonus 20) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster species that never randomly spawned: embarrassment phototrophic The monster species that never randomly spawned: junkmen succubi bacteria snooze aorta The monster species that never randomly spawned: reminiscence cougher The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: Mister Blackman The monster species that never randomly spawned: squad water elemental The monster species that never randomly spawned: nondescript patch The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: werecow The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 13) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 30) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 11) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 35) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 5) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 16) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 2) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: alarm (freq bonus 20) Trap randomization happened for 1 in 448 traps Next attribute increase check would have come at turn 582 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (100) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (wide metal helm) * skullcap (green bowel) * flack helmet (mechanical helmet) * crystal helm (radio helmet) * mining helm (black helmet) * field helm (eternal helmet) * helm of safeguard (plumed helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (awesome gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (fetish heels) * boots of safeguard (arcane boots) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (THAPSATE STHRAITO) scroll of phase door (POWER IS GREATER THE BASE IS LESS) scroll of standard id (YOU GOTTA TALK TO THE AMYFICATION) scroll of cure (MUQIN BENDAN XI WO DE JIBA) * scroll of extra healing (BASSBASSKICKKICKBASSKICKKICK) * scroll of greater mana restoration (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) Rings ring of increase accuracy (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.