Leeroy, chaotic male redguardian Fencer -.---------- |..........| |.......r..| |..........| |..........| |..........| |{.........| |...@@.....| ------------ [Leeroy the Alcor] St7 Dx11 Co6 In6 Wi4 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: searching You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 96% Potion drop chance was reduced to 95% Armor drop chance was reduced to 80% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: body spells (turn 9) The following skill became untrainable if you tried to train it too early: high heels (turn 80) The following skill became untrainable after a while: whip (turn 21853) The following skill couldn't be trained before a certain turn number is reached: shield (turn 32783) Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45133 Monster spawn increase reached its maximum at turn 189078 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2735075 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nemese (freq bonus 24) The monster species that spawned more often: drow rogue (freq bonus 78) The monster species that spawned more often: rock edge giant (freq bonus 52) The monster species that spawned more often: tomb clan (freq bonus 25) The monster species that spawned more often: black troll (freq bonus 156) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 104) The monster species that spawned more often: yeggman vanguard osteological (freq bonus 156) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 324) The monster species that spawned more often: holmium unappealing inimically (freq bonus 84) The monster species that spawned more often: gadder exemplified (freq bonus 132) The monster species that spawned more often: frilling manpower (freq bonus 30) The monster species that spawned more often: perpetuated auctioning (freq bonus 156) The monster species that spawned more often: surrendering hoarsest (freq bonus 52) The monster species that spawned more often: bright green devil (freq bonus 52) The monster species that spawned more often: Celine Jules (freq bonus 58) The monster species that spawned more often: black unicorn foal (freq bonus 50) The monster species that spawned more often: reality weaver (freq bonus 156) The monster species that spawned more often: great shimmering dragon (freq bonus 50) The monster species that spawned more often: pale worm (freq bonus 50) The monster species that spawned more often: translucent draconian (freq bonus 348) The monster species that spawned more often: emperor mimic (freq bonus 150) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 5) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: guardian The monster species that never randomly spawned: pain mistress The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: lullabying toledo knacker flier The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: iron draconian The monster species that never randomly spawned: death crawler The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 55) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 78) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 87) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 78) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 51) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 2) Trap randomization happened for 1 in 754 traps Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (gas mask) * skullcap (cone-shaped helmet) * flack helmet (horned helmet) * crystal helm (tasseled helmet) * mining helm (netradiation helmet) * field helm (organic helmet) * helm of safeguard (twisted visor helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (viva gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (clunky heels) * boots of safeguard (jade boots) Scrolls scroll of healing (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of mana (CLONE MONSTER) scroll of phase door (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of standard id (6 TIME) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) * scroll of greater mana restoration (LONG YU DE LILIANG) Rings ring of increase accuracy (promise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.