Leeroy, chaotic male redguardian Fencer -------- .......| |......| |...@... |....@.| -------- [Leeroy the Alcor] St11 Dx7 Co7 In4 Wi6 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: cold resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 132 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 53% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 42% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 84% Tool drop chance was reduced to 82% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: boomerang (turn 35) The following skill became untrainable if you tried to train it too early: sexy flats (turn 155) The following skill became untrainable after a while: petkeeping (turn 83960) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 44103) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64851 Monster spawn increase reached its maximum at turn 109577 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1415584 The monster class that cannot be genocided was golem The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: porter Mordor orc (freq bonus 12) The monster species that spawned more often: tiger (freq bonus 12) The monster species that spawned more often: undead kurwa (freq bonus 4) The monster species that spawned more often: inhuman laureating (freq bonus 10) The monster species that spawned more often: spryest graving palatably (freq bonus 15) The monster species that spawned more often: hc girl (freq bonus 48) The monster species that spawned more often: gip infiltrating fantasy (freq bonus 5) The monster species that spawned more often: onanocter 4d (freq bonus 4) The monster species that spawned more often: ferrous light (freq bonus 16) The monster species that spawned more often: uplink rulership organism (freq bonus 18) The monster species that spawned more often: vacuum force patch (freq bonus 3) The monster species that spawned more often: spikefist (freq bonus 12) The monster species that spawned more often: crypt wight (freq bonus 6) The monster species that spawned more often: galling inoperable (freq bonus 4) The monster species that spawned more often: undead transvestite (freq bonus 6) The monster species that spawned more often: tree fungus (freq bonus 8) The monster species that spawned more often: coliform bartending sudanese (freq bonus 15) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 48) The monster species that spawned more often: superficially accurate (freq bonus 6) The monster species that spawned more often: controller permamimic (freq bonus 18) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 7) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster species that never randomly spawned: blue wort The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: nondescript patch The monster species that never randomly spawned: Kraken, the Fiend of Water The monster species that never randomly spawned: group goblin The monster species that never randomly spawned: detestably relax The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: dalek The monster species that never randomly spawned: unerased rackety The monster species that never randomly spawned: severe error The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 23) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 53) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 74) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 5) Trap randomization happened for 1 in 314 traps Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (248) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (arduous helmet) * skullcap (breath control helmet) * flack helmet (aluminium helmet) * crystal helm (narrow helmet) * mining helm (masked helmet) * field helm (padded helmet) * helm of safeguard (radio helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (natural gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (rainbow boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (EGULED EL IOM SERPA) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (FUCCHACK ASCII PORN GAME) scroll of standard id (FRIAR TUC AVENGES ROBIN HUD) scroll of cure (IHTFP) * scroll of extra healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of greater mana restoration (CLONE MONSTER) Rings ring of increase accuracy (dilithium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.