Leeroy, chaotic male redguardian Fencer ---.----- |...@...| |...@...| |.......| |.......| ........| --------- [Leeroy the Alcor] St7 Dx9 Co5 In4 Wi6 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 77% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: elemental spells (turn 18) The following skill became untrainable if you tried to train it too early: healing spells (turn 618) The following skill became untrainable after a while: shield (turn 17468) The following skill couldn't be trained before a certain turn number is reached: riding (turn 15569) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52286 Monster spawn increase reached its maximum at turn 108715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 692868 The monster class that cannot be genocided was vampire The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: myrkalfar granny (freq bonus 32) The monster species that spawned more often: yaksas (freq bonus 36) The monster species that spawned more often: porter octarine fungus (freq bonus 24) The monster species that spawned more often: shard colony (freq bonus 30) The monster species that spawned more often: weredragon (freq bonus 32) The monster species that spawned more often: police (freq bonus 54) The monster species that spawned more often: inscrutability tuned (freq bonus 14) The monster species that spawned more often: millipede (freq bonus 54) The monster species that spawned more often: alien plasomorph (freq bonus 48) The monster species that spawned more often: black knight (freq bonus 44) The monster species that spawned more often: red patch (freq bonus 16) The monster species that spawned more often: will-o-the-wisp (freq bonus 18) The monster species that spawned more often: sashay punchier (freq bonus 12) The monster species that spawned more often: human wraith (freq bonus 30) The monster species that spawned more often: white wolf (freq bonus 18) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 16) The monster species that spawned more often: id juggernaut (freq bonus 42) The monster species that spawned more often: blast spore (freq bonus 6) The monster species that spawned more often: giant forest dragonfly (freq bonus 18) The monster species that spawned more often: jungle ape (freq bonus 18) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: red jelly The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: garo nymph The monster species that never randomly spawned: skillor The monster species that never randomly spawned: clitoral how lionizer The monster species that never randomly spawned: archangel victrebell The monster species that never randomly spawned: little wild pig The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 15) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 21) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 34) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 26) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 1) Trap randomization happened for 1 in 332 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (299) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (water-pipe helmet) * skullcap (arduous helmet) * flack helmet (space helmet) * crystal helm (yellow helmet) * mining helm (anti-government helmet) * field helm (poor helmet) * helm of safeguard (padded helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (covered pair of gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (wedge boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (BUEP IS THE STUPID) scroll of mana (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of phase door (PALIM PALIM) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (MOMOMO MELASOUT PEU PHRE) * scroll of extra healing (INTEGER DIVIDE BY ZERO) * scroll of greater mana restoration (STRAIGHT ONES STILL PRODUCTION) Rings ring of increase accuracy (rusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.