Leeroy, lawful male redguardian Fencer -----+-------- |............. |......@.....| |.....@.b..... -------------- [Leeroy the Alcor] St15 Dx16 Co13 In9 Wi6 Ch5 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 311 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: protection spells (turn 29) The following skill became untrainable if you tried to train it too early: matter spells (turn 216) The following skill became untrainable after a while: long sword (turn 36206) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 59703) Sticky curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80106 Monster spawn increase reached its maximum at turn 289566 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4807770 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: undergraduate tweeze (freq bonus 12) The monster species that spawned more often: naiad elemental (freq bonus 64) The monster species that spawned more often: frontal instruction grandpa (freq bonus 15) The monster species that spawned more often: rust crasher (freq bonus 30) The monster species that spawned more often: screamer (freq bonus 22) The monster species that spawned more often: Julchen's lady boot (freq bonus 15) The monster species that spawned more often: tosa-ken (freq bonus 15) The monster species that spawned more often: obowoman (freq bonus 10) The monster species that spawned more often: iron man (freq bonus 8) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 7) The monster species that spawned more often: intermenstrual ovulating (freq bonus 88) The monster species that spawned more often: arachno globe (freq bonus 60) The monster species that spawned more often: zaptrooper (freq bonus 12) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 12) The monster species that spawned more often: matrix gal (freq bonus 5) The monster species that spawned more often: ski-jir (freq bonus 42) The monster species that spawned more often: dephmah sephirah (freq bonus 12) The monster species that spawned more often: stone grue (freq bonus 10) The monster species that spawned more often: robber with R (freq bonus 14) The monster species that spawned more often: regrettable ruffed (freq bonus 24) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster species that never randomly spawned: loaded boomer The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: trimly czardom The monster species that never randomly spawned: gruelling intellectualism uninhibitedly The monster species that never randomly spawned: goblin thief The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: flying bunch of counterfeit cash The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 40) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 7) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: antitraining trap (freq bonus 22) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 2362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (219) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cloudy helmet) * sedge hat (wide conical hat) * skullcap (organic helmet) * flack helmet (basin helmet) * crystal helm (narrow helmet) * mining helm (RNG helmet) * field helm (poor helmet) * helm of safeguard (water-pipe helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (english gloves) * commander gloves (orange gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (jungle boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of phase door (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of standard id (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of cure (MORAL RISE WHEN BURN) * scroll of extra healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of greater mana restoration (YOU MAEAEAEAEAEN EY) Rings ring of increase accuracy (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.