Leeroy, lawful male redguardian Fencer -------- |....... |.(.$..| +.@@...| --+----- [Leeroy the Alcor] St11 Dx10 Co10 In12 Wi9 Ch6 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: jumping You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 265 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 85% chance Wand drop chance was reduced to 97% Implant drop chance was reduced to 88% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 84% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: flail (turn 10) The following skill became untrainable if you tried to train it too early: divination spells (turn 216) The following skill became untrainable after a while: matter spells (turn 116111) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 24739) Items were more likely to be generated cursed by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18584 Monster spawn increase reached its maximum at turn 215273 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6623202 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: serrated rogue (freq bonus 24) The monster species that spawned more often: crane fertilize (freq bonus 24) The monster species that spawned more often: negro ganger (freq bonus 7) The monster species that spawned more often: large kobold (freq bonus 30) The monster species that spawned more often: darkwood spider (freq bonus 20) The monster species that spawned more often: experienced nurse (freq bonus 24) The monster species that spawned more often: brown patch (freq bonus 10) The monster species that spawned more often: marveled pharmaceutical (freq bonus 4) The monster species that spawned more often: white louse (freq bonus 12) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 15) The monster species that spawned more often: rubber gum monster (freq bonus 10) The monster species that spawned more often: elder minotaur (freq bonus 9) The monster species that spawned more often: portiere boomeranged (freq bonus 24) The monster species that spawned more often: intelligent trove (freq bonus 10) The monster species that spawned more often: very old red dragon (freq bonus 18) The monster species that spawned more often: elf champion (freq bonus 36) The monster species that spawned more often: clear snake (freq bonus 10) The monster species that spawned more often: petty giant beetle (freq bonus 15) The monster species that spawned more often: lender rhonchi (freq bonus 7) The monster species that spawned more often: Yeenoghu (freq bonus 8) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 12) The monster species that never randomly spawned: persian The monster species that never randomly spawned: defected sicklier The monster species that never randomly spawned: morse perseverance unkindest The monster species that never randomly spawned: bernor grue The monster species that never randomly spawned: alahorse The monster species that never randomly spawned: graveler The monster species that never randomly spawned: booboo monster The monster species that never randomly spawned: nether warp patch The monster species that never randomly spawned: rimier cointerred The monster species that never randomly spawned: boycott counselling slogan The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 57) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 26) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 32) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Trap randomization happened for 1 in 628 traps Next attribute increase check would have come at turn 1033 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (375) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (arduous helmet) * skullcap (grimace helmet) * flack helmet (translucent helmet) * crystal helm (wide conical hat) * mining helm (masked helmet) * field helm (spired helmet) * helm of safeguard (organic helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (spiky gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (thick-soled boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (KILL THE GMAN BUTCHER) scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of cure (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of extra healing (ITS GRUNTHACK ALL OVER AGAIN) * scroll of greater mana restoration (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Rings ring of increase accuracy (alloy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.