Leeroy, lawful male redguardian Thalmor #-# #@# ### [Leeroy the Concordate Agent] St9 Dx8 Co5 In7 Wi5 Ch6 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 46 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 83% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 94% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 30) The following skill became untrainable after a while: lance (turn 39374) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 35353) Sticky curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63868 Monster spawn increase reached its maximum at turn 185172 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2723882 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: giant red swarm ant (freq bonus 30) The monster species that spawned more often: crimson wort (freq bonus 6) The monster species that spawned more often: pleasure (freq bonus 36) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 15) The monster species that spawned more often: water weird (freq bonus 8) The monster species that spawned more often: chamiri (freq bonus 18) The monster species that spawned more often: time force fungus (freq bonus 6) The monster species that spawned more often: hovering ufo part (freq bonus 9) The monster species that spawned more often: two of spades (freq bonus 48) The monster species that spawned more often: chaos tile (freq bonus 6) The monster species that spawned more often: telemindflayer (freq bonus 16) The monster species that spawned more often: green stalk (freq bonus 10) The monster species that spawned more often: water devil (freq bonus 8) The monster species that spawned more often: blue nightmare (freq bonus 3) The monster species that spawned more often: pickaninny crossarm compounder (freq bonus 6) The monster species that spawned more often: prorogued gaped toenailed (freq bonus 12) The monster species that spawned more often: underarmed forwarded orthopedist (freq bonus 36) The monster species that spawned more often: ventilated stingray catechized (freq bonus 20) The monster species that spawned more often: caravansary profferer (freq bonus 18) The monster species that spawned more often: propulsive unexciting (freq bonus 42) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 7) The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: longly congeneric The monster species that never randomly spawned: party growth The monster species that never randomly spawned: whale The monster species that never randomly spawned: Cosmos The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: pump propitiating The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: hellhole warp fungus The monster species that never randomly spawned: octarine force patch The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 41) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 19) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 10) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 18) Trap randomization happened for 1 in 370 traps Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (208) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (weeping helmet) * skullcap (narrow helmet) * flack helmet (wok-shaped helmet) * crystal helm (water-pipe helmet) * mining helm (horned helmet) * field helm (spinning helmet) * helm of safeguard (post-nuclear helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (polnish gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (pink sneakers) * boots of safeguard (combat boots) Scrolls scroll of healing (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (EFFAITH ANDWYOL STATWS) scroll of standard id (FATAL ADVENTURE TO ADULT LECHERY) scroll of cure (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of extra healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of greater mana restoration (MUCH ORC VERI SMART) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.