Leeroy, chaotic male redguardian Fencer -------- |@.....| |@.....| |......| |......+ |......| |......| -------- [Leeroy the Alcor] St9 Dx11 Co10 In7 Wi7 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 174 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 386 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 84% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 69% Armor drop chance was reduced to 73% Tool drop chance was reduced to 75% Monster death drops spawned with only 99% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spear (turn 1) The following skill became untrainable if you tried to train it too early: body armor (turn 1326) The following skill became untrainable after a while: elemental spells (turn 25380) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 10610) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 140857 Monster spawn increase reached its maximum at turn 263443 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2070794 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: occupative unhandicapped (freq bonus 30) The monster species that spawned more often: buttfucking alphawoman (freq bonus 42) The monster species that spawned more often: Metal-elf (freq bonus 16) The monster species that spawned more often: shimmering stalk (freq bonus 14) The monster species that spawned more often: wizard eye (freq bonus 14) The monster species that spawned more often: noisy vortex (freq bonus 12) The monster species that spawned more often: platypus (freq bonus 36) The monster species that spawned more often: staying ray (freq bonus 12) The monster species that spawned more often: former sergeant (freq bonus 24) The monster species that spawned more often: identified fating joyrode essaying exoneration (freq bonus 10) The monster species that spawned more often: ivory coast star (freq bonus 12) The monster species that spawned more often: lethal gopher (freq bonus 12) The monster species that spawned more often: Iris flax (freq bonus 7) The monster species that spawned more often: hinger stylish (freq bonus 5) The monster species that spawned more often: objectant lankily (freq bonus 14) The monster species that spawned more often: staryu (freq bonus 5) The monster species that spawned more often: thewer (freq bonus 14) The monster species that spawned more often: nerve crab (freq bonus 36) The monster species that spawned more often: cocktypus (freq bonus 16) The monster species that spawned more often: glare wort (freq bonus 15) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 5) The monster species that never randomly spawned: iceblock eye The monster species that never randomly spawned: malady kathy monopolizer ritualization The monster species that never randomly spawned: quartz crasher The monster species that never randomly spawned: vile sewer pygmy The monster species that never randomly spawned: superior angler The monster species that never randomly spawned: legion devil sergeant The monster species that never randomly spawned: jeaneis The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: trickster decider The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 154) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 49) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 2) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 2) Trap randomization happened for 1 in 408 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (261) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (celtic helmet) * skullcap stone (gemmed helmet) * flack helmet (bug-tracking helmet) * crystal helm (cold-blooded helmet) * mining helm (thinking helmet) * field helm (fish bowl) * helm of safeguard (great helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (slaying gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (battle boots) * boots of safeguard (chess boots) Scrolls scroll of healing (INSOMNIA SMACKER) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (SIR I HAVE TO TAKE A SHIT) scroll of cure (KLOCK DOCK KAPOW) * scroll of extra healing (STOP IN THE RACE SLIDE) * scroll of greater mana restoration (ELPHE MONATER) Rings ring of increase accuracy (pourpoor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.