Leeroy, chaotic male redguardian Fencer ---.--- |.....| |..@..| |..@..| ------- [Leeroy the Alcor] St14 Dx13 Co15 In11 Wi7 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: shock resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 3296) The following skill became untrainable after a while: javelin (turn 56985) The following skill couldn't be trained before a certain turn number is reached: knife (turn 53772) Sticky curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54236 Monster spawn increase reached its maximum at turn 177986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 743600 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: laughingstock gravel (freq bonus 15) The monster species that spawned more often: thruput reheeled played (freq bonus 12) The monster species that spawned more often: mop exacted (freq bonus 42) The monster species that spawned more often: kronsokumaru (freq bonus 15) The monster species that spawned more often: alucard cosplayer (freq bonus 16) The monster species that spawned more often: ferrous light (freq bonus 8) The monster species that spawned more often: flying stone giant (freq bonus 15) The monster species that spawned more often: on the matte (freq bonus 12) The monster species that spawned more often: werewedgesandal (freq bonus 12) The monster species that spawned more often: low centaur (freq bonus 42) The monster species that spawned more often: fessed fulminant (freq bonus 3) The monster species that spawned more often: Mareike (freq bonus 4) The monster species that spawned more often: ferrous laser (freq bonus 27) The monster species that spawned more often: normal vortex (freq bonus 20) The monster species that spawned more often: Emma's ankle boot (freq bonus 15) The monster species that spawned more often: disenchanter force fungus (freq bonus 48) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 6) The monster species that spawned more often: ancient of ice (freq bonus 4) The monster species that spawned more often: corruptor (freq bonus 4) The monster species that spawned more often: spiller squashiest butchering (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 8) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster species that never randomly spawned: thrashing tulip poplar The monster species that never randomly spawned: Lord Bademon The monster species that never randomly spawned: giant tan bat The monster species that never randomly spawned: ivory colony The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: cocktail barrow respite The monster species that never randomly spawned: deadly eye The monster species that never randomly spawned: very old magic dragon The monster species that never randomly spawned: salient obliterating The monster species that never randomly spawned: troglodyte queen The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 19) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 21) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 18) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 11) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 11) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 4) Trap randomization happened for 1 in 932 traps Next attribute increase check would have come at turn 2262 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (golden helmet) * skullcap (poor helmet) * flack helmet (celtic helmet) * crystal helm (metal disk) * mining helm (bug-tracking helmet) * field helm (sages helmet) * helm of safeguard (grimace helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (concrete gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (marji shoes) * boots of safeguard (velcro sandals) Scrolls scroll of healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of mana (TLASFO SENIL) scroll of phase door (ENEEDMORECOFFEE) scroll of standard id (MANYFOLD ANNOY) scroll of cure (GANDALF GOT EATEN BY A BLAROG) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (I AM THE KING) Rings ring of increase accuracy (glittery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.