Leeroy, lawful male ogrotic Fencer ---.---- |......| ...@...| |..@z{.| -------- [Leeroy the Alcor] St4 Dx6 Co11 In7 Wi8 Ch6 FenOgrMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ogrotic Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: flying You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 184 Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 85% Ring drop chance was reduced to 88% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 92% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: occult spells (turn 42) The following skill became untrainable if you tried to train it too early: devices (turn 147) The following skill became untrainable after a while: high heels (turn 36921) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 81337) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47457 Monster spawn increase reached its maximum at turn 129030 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1236816 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: topography sugaring (freq bonus 12) The monster species that spawned more often: hole wort (freq bonus 54) The monster species that spawned more often: golden mushroom (freq bonus 10) The monster species that spawned more often: energy spore (freq bonus 10) The monster species that spawned more often: Intermediate Kop (freq bonus 16) The monster species that spawned more often: puncture valley (freq bonus 4) The monster species that spawned more often: werevortex (freq bonus 4) The monster species that spawned more often: master couatl (freq bonus 20) The monster species that spawned more often: grunt dragon zombie (freq bonus 24) The monster species that spawned more often: figment of nastiness (freq bonus 36) The monster species that spawned more often: timelessly woolman (freq bonus 78) The monster species that spawned more often: giant polar bear (freq bonus 8) The monster species that spawned more often: cloture smuggled (freq bonus 12) The monster species that spawned more often: Officer Katcher (freq bonus 8) The monster species that spawned more often: evil mold (freq bonus 5) The monster species that spawned more often: covetous Mordor orc (freq bonus 6) The monster species that spawned more often: starlit sky (freq bonus 4) The monster species that spawned more often: goofiest landslip (freq bonus 4) The monster species that spawned more often: really dangerous spore (freq bonus 12) The monster species that spawned more often: Birgit (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: undead elementalist The monster species that never randomly spawned: kitten The monster species that never randomly spawned: stone mushroom The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: fagon The monster species that never randomly spawned: infection spreadmaster The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: blue shaver The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 46) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 17) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 8) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5) Trap randomization happened for 1 in 967 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had infravision You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (857) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm stone (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (cone-shaped helmet) * skullcap (aluminium helmet) * flack helmet (middle-earth helmet) * crystal helm (long-hair helmet) * mining helm (tasseled helmet) * field helm (radiant helmet) * helm of safeguard (cold-blooded helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (odd pair of gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (spider boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (RUN DONTDIE HITUNDERSCORE) scroll of mana (ARGA NECROMUTATION GDA) scroll of phase door (REGNAD) scroll of standard id (DUHU DA SHUDI KURU WUTSIYA) scroll of cure (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of extra healing (LARGEST DIVING JUMP) * scroll of greater mana restoration (LEG TATTOO) Rings ring of increase accuracy (pretty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.