Leeroy, chaotic male redguardian Fencer -------- |....@@. |..N..$| |..(...| -.--.--- [Leeroy the Alcor] St7 Dx11 Co7 In7 Wi4 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 110 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 66% Tool drop chance was reduced to 89% Food drop chance was reduced to 86% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: knife (turn 5) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 150) The following skill became untrainable after a while: whip (turn 26524) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 29937) Sticky curses were more common by 11% Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94881 Monster spawn increase reached its maximum at turn 199581 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2760970 The monster class that cannot be genocided was lizard The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: furlough deluded bugeye interdenominational (freq bonus 18) The monster species that spawned more often: bright violet stalk (freq bonus 3) The monster species that spawned more often: maud mold (freq bonus 9) The monster species that spawned more often: tear boomer (freq bonus 10) The monster species that spawned more often: alchemy golem (freq bonus 21) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 10) The monster species that spawned more often: evil bulb (freq bonus 14) The monster species that spawned more often: scholarship waddly uncapitalized (freq bonus 8) The monster species that spawned more often: dangerous vampire bat (freq bonus 10) The monster species that spawned more often: tron bug (freq bonus 8) The monster species that spawned more often: Fafnir (freq bonus 48) The monster species that spawned more often: crusher (freq bonus 3) The monster species that spawned more often: Baalgregor (freq bonus 12) The monster species that spawned more often: riverside releaser (freq bonus 8) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 14) The monster species that spawned more often: asshole gnome rogue (freq bonus 60) The monster species that spawned more often: igniter guile (freq bonus 24) The monster species that spawned more often: conn stile charted (freq bonus 84) The monster species that spawned more often: Mania (freq bonus 12) The monster species that spawned more often: evasive rifleman (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 10) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 20) The monster trait that was more common: monsters that originate from Elona (freq bonus 5) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 9) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: Policeman Kriminologist The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: Gas Kop The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: fortify dogmatism rocklike The monster species that never randomly spawned: ungraceful stingy The monster species that never randomly spawned: marihuana smoker The monster species that never randomly spawned: ensnare recitation The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 14) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 38) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 120) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 4) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Trap randomization happened for 1 in 436 traps Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (padded helmet) * skullcap (scuba helmet) * flack helmet (weeping helmet) * crystal helm (meso helmet) * mining helm (green bowel) * field helm (orange visored helmet) * helm of safeguard (arduous helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fingerless gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (gentle boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (UGGELUGGELUGGEL) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (IL NEMICO E STATO VENDUTO) * scroll of extra healing (THE ROUND MUST IN THE ANGULAR) * scroll of greater mana restoration (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) Rings ring of increase accuracy (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.