Leeroy, chaotic male redguardian Fencer ---.- |.@@| |...+ |.._| |.... |...| |r..| ----- [Leeroy the Alcor] St11 Dx11 Co12 In10 Wi3 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 114 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 76% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 84% Armor drop chance was reduced to 83% Tool drop chance was reduced to 85% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: implants (turn 111) The following skill became untrainable if you tried to train it too early: firearms (turn 225) The following skill became untrainable after a while: body spells (turn 24575) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 53716) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33556 Monster spawn increase reached its maximum at turn 81305 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1457682 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: biclops (freq bonus 48) The monster species that spawned more often: marveled pharmaceutical (freq bonus 10) The monster species that spawned more often: abnormal force fungus (freq bonus 18) The monster species that spawned more often: permacloaker (freq bonus 20) The monster species that spawned more often: The Headless Horseman (freq bonus 16) The monster species that spawned more often: breakfasted complexion (freq bonus 7) The monster species that spawned more often: medium generator (freq bonus 16) The monster species that spawned more often: fixe unscientifically cryptically (freq bonus 36) The monster species that spawned more often: sludge turret (freq bonus 8) The monster species that spawned more often: default horror (freq bonus 3) The monster species that spawned more often: master blood dragon (freq bonus 7) The monster species that spawned more often: Securitron MkII (freq bonus 24) The monster species that spawned more often: reaper fungus (freq bonus 72) The monster species that spawned more often: dark elven lord (freq bonus 4) The monster species that spawned more often: asshole gnome rogue (freq bonus 12) The monster species that spawned more often: netherworld troll (freq bonus 24) The monster species that spawned more often: tribble (freq bonus 8) The monster species that spawned more often: loud wort (freq bonus 6) The monster species that spawned more often: rosebud communalize (freq bonus 32) The monster species that spawned more often: laboratorial deservingly (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: spinner force patch The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: sluggish soul The monster species that never randomly spawned: lotus naga The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: +2 vm barricade The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: iced mammoth The monster species that never randomly spawned: smoke elemental The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 24) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 13) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 15) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 13) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 62) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 21) Trap randomization happened for 1 in 443 traps Next attribute increase check would have come at turn 1119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (138) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (arduous helmet) * skullcap (padded helmet) * flack helmet (masked helmet) * crystal helm stone (rubynus helmet) * mining helm (grimace helmet) * field helm (sages helmet) * helm of safeguard (breath control helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (slaying gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (velvet pumps) * boots of safeguard (cast iron boots) Scrolls scroll of healing (MICRODOLLAROFT) scroll of mana (FIXED AND FINISHED) scroll of phase door (LIELAIS KEIZARS IR LAUNUMS) scroll of standard id (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of cure (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of extra healing (JOKEMON HOEDOWN) * scroll of greater mana restoration (USED IT FALLED BUT ELF HEAL NEXT) Rings ring of increase accuracy (tar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.