Leeroy, chaotic male redguardian Fencer -------------.--------------.---- |........@................d.....| |...............@......dd}......- |..........................}....| -+-------------------------- ---- [Leeroy the Alcor] St11 Dx15 Co10 In11 Wi7 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T32 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You see a message scrawled in blood here. Use "r." to read it. What do you want to read? [dg-k or ?*.] You don't have that object. What do you want to read? [dg-k or ?*.] You see a message scrawled in blood here. You read: "Killing the Witch-King of Angmar in the Angmar branch rewards you with Excalibur, Stormbringer and Vorpal Blade. Each of these artifacts that already exists will be replaced with an amulet of life saving.". You displaced your ordinator called Andragil the battler. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: poison resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 58% Ring drop chance was reduced to 68% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 52% Armor drop chance was reduced to 97% Tool drop chance was reduced to 81% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bow (turn 95) The following skill became untrainable if you tried to train it too early: flail (turn 18) The following skill became untrainable after a while: divination spells (turn 31039) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32632) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111836 Monster spawn increase reached its maximum at turn 236966 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6304760 The monster class that cannot be genocided was wraith The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: pope (freq bonus 14) The monster species that spawned more often: Julietta (freq bonus 21) The monster species that spawned more often: weathermen since (freq bonus 32) The monster species that spawned more often: adore debacle (freq bonus 12) The monster species that spawned more often: speeding thing (freq bonus 14) The monster species that spawned more often: blink spider (freq bonus 32) The monster species that spawned more often: mind flayer zombie (freq bonus 16) The monster species that spawned more often: contamination boomer (freq bonus 84) The monster species that spawned more often: supervising merchandised (freq bonus 48) The monster species that spawned more often: stone-warhorse (freq bonus 16) The monster species that spawned more often: rapier golem (freq bonus 14) The monster species that spawned more often: +1 nd wall (freq bonus 32) The monster species that spawned more often: furry (freq bonus 22) The monster species that spawned more often: advanced ufo part (freq bonus 9) The monster species that spawned more often: pickaninny crossarm compounder (freq bonus 144) The monster species that spawned more often: eltra vanishing point (freq bonus 21) The monster species that spawned more often: stone golem (freq bonus 54) The monster species that spawned more often: cuke glassily (freq bonus 24) The monster species that spawned more often: flesh hunter (freq bonus 48) The monster species that spawned more often: Herald Archon (freq bonus 120) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: amnesiac blabbering The monster species that never randomly spawned: phenobarbital laid mummify submersed The monster species that never randomly spawned: elo-medusa The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: thunder drake The monster species that never randomly spawned: izumo The monster species that never randomly spawned: trudging disserve downsized The monster species that never randomly spawned: siena growth The monster species that never randomly spawned: pygmy warrior blowdart The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 23) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 25) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 16) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 84) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 2) Trap randomization happened for 1 in 36 traps Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1438 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (104) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (post-nuclear helmet) * skullcap (anachrononononaut helmet) * flack helmet (scuba helmet) * crystal helm (gray helmet) * mining helm (bluy helmet) * field helm (middle-earth helmet) * helm of safeguard (meteoric helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (dusty gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (area boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (6 TIME) scroll of mana (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of phase door (GENTLY CARESS YOU TOO) scroll of standard id (FUCK THE LORD OF THE FUCKUBI) scroll of cure (VENZAR BORGAVVE) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) Rings ring of increase accuracy (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points,