Leeroy, chaotic male redguardian Thalmor ----------- |....@....| |....@....| |.........| |.........| ------.-.-- [Leeroy the Concordate Agent] St8 Dx7 Co11 In10 Wi11 Ch10 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 153 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 87% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 55% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: flail (turn 93) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1683) The following skill became untrainable after a while: shuriken (turn 48513) The following skill couldn't be trained before a certain turn number is reached: riding (turn 54406) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55210 Monster spawn increase reached its maximum at turn 189629 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 509010 The monster class that cannot be genocided was jelly The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: toad demon (freq bonus 21) The monster species that spawned more often: Warder Keelhauler (freq bonus 14) The monster species that spawned more often: unixmail daemon (freq bonus 5) The monster species that spawned more often: downfall turret (freq bonus 6) The monster species that spawned more often: orange monster (freq bonus 48) The monster species that spawned more often: submachine nymph (freq bonus 12) The monster species that spawned more often: nitwit resurveyed embryologic abscond (freq bonus 24) The monster species that spawned more often: ruby warp fungus (freq bonus 18) The monster species that spawned more often: nightly force patch (freq bonus 28) The monster species that spawned more often: hitec mold (freq bonus 40) The monster species that spawned more often: fire trove (freq bonus 45) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 6) The monster species that spawned more often: tectonic walled (freq bonus 18) The monster species that spawned more often: weregridbug (freq bonus 42) The monster species that spawned more often: bright laser (freq bonus 6) The monster species that spawned more often: mynock (freq bonus 12) The monster species that spawned more often: Watcher in the Water (freq bonus 54) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 9) The monster species that spawned more often: probe mushroom (freq bonus 24) The monster species that spawned more often: eldritch stalk (freq bonus 24) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 10) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: undead feminist The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: sloppy wort The monster species that never randomly spawned: Alice The monster species that never randomly spawned: nonexistence tipple The monster species that never randomly spawned: overachieving centurion The monster species that never randomly spawned: indissolubly neoteric The monster species that never randomly spawned: Girtab The monster species that never randomly spawned: obowoman The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 14) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 5) Trap randomization happened for 1 in 382 traps Next attribute increase check would have come at turn 815 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (cloudy helmet) * skullcap (poor helmet) * flack helmet (crested helmet) * crystal helm (twisted visor helmet) * mining helm (space helmet) * field helm (viking helmet) * helm of safeguard (resounding helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (odd pair of gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (imaginary heels) * boots of safeguard (roller boots) Scrolls scroll of healing (YKEN PACK) scroll of mana (KITCHACK IS NOT A KITCHEN SINK) scroll of phase door (TLASFO SENIL) scroll of standard id (CRITICAL HIT) scroll of cure (FROTZ) * scroll of extra healing (YIK MECH SHEGOTH) * scroll of greater mana restoration (AWAY KRATSCHED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.