Leeroy, chaotic male redguardian Thalmor --+------------- |..............| |..............| |..............+ |......@.......| |......@.......| |..............| ----------.----- [Leeroy the Concordate Agent] St8 Dx9 Co8 In9 Wi11 Ch5 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You displaced your thalmor called Rulindil the concordate agent. (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stealth You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 32 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 118 Monsters only dropped their musable items with 92% chance Musable item generation frequency had a negative bias of 76% Wand drop chance was reduced to 92% Potion drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 99% Food drop chance was reduced to 89% Monster death drops spawned with only 92% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: protection spells (turn 19) The following skill became untrainable if you tried to train it too early: chaos spells (turn 156) The following skill became untrainable after a while: petkeeping (turn 9578) The following skill couldn't be trained before a certain turn number is reached: knife (turn 28918) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33538 Monster spawn increase reached its maximum at turn 68280 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1353339 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: cyan fungus (freq bonus 16) The monster species that spawned more often: mimic lich (freq bonus 6) The monster species that spawned more often: icy laser (freq bonus 16) The monster species that spawned more often: term lacquering reformational (freq bonus 5) The monster species that spawned more often: tiger that brings an end (freq bonus 6) The monster species that spawned more often: moonlit papillon (freq bonus 16) The monster species that spawned more often: sand hunter (freq bonus 8) The monster species that spawned more often: striped jelly (freq bonus 16) The monster species that spawned more often: Sebastian (freq bonus 6) The monster species that spawned more often: pain mister (freq bonus 15) The monster species that spawned more often: vivid beam (freq bonus 7) The monster species that spawned more often: thirteen-headed hydra (freq bonus 15) The monster species that spawned more often: chaos servant (freq bonus 30) The monster species that spawned more often: abominable snowman (freq bonus 9) The monster species that spawned more often: aggravated hurricane (freq bonus 24) The monster species that spawned more often: mummified cat (freq bonus 40) The monster species that spawned more often: real chaos hound (freq bonus 4) The monster species that spawned more often: time machine (freq bonus 54) The monster species that spawned more often: Undead Katcher (freq bonus 3) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster species that never randomly spawned: great eagle The monster species that never randomly spawned: failure clock The monster species that never randomly spawned: festered triviality The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: disguised undead unicorn The monster species that never randomly spawned: horsea The monster species that never randomly spawned: empty wall The monster species that never randomly spawned: fire lancer The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: falling stalk The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 35) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 20) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 3) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 11) Trap randomization happened for 1 in 230 traps Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had infravision You had 1486 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (248) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (echo helmet) * skullcap (narrow helmet) * flack helmet (strip bandana) * crystal helm (knowledgeable helmet) * mining helm (dream helmet) * field helm (crested helmet) * helm of safeguard (cloudy helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (princess gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (marji shoes) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of phase door (COCKATRICE CORPSES ARE DELICIOUS) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (SKCUS YELDUD) * scroll of extra healing (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.