Leeroy, chaotic male redguardian Thalmor ------- ...$..| |@....| |@.|..+ |.....| ------- [Leeroy the Concordate Agent] St7 Dx6 Co8 In10 Wi6 Ch6 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: curse resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 321 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 45% Tool drop chance was reduced to 73% Food drop chance was reduced to 94% Monster death drops spawned with only 89% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: body armor (turn 21) The following skill became untrainable if you tried to train it too early: body spells (turn 11) The following skill became untrainable after a while: searching (turn 39623) The following skill couldn't be trained before a certain turn number is reached: devices (turn 44414) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45165 Monster spawn increase reached its maximum at turn 191685 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 11102586 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 8) The monster species that spawned more often: carcinogen remonstrating (freq bonus 12) The monster species that spawned more often: infundibulum jumbler evanescence commute academicianship gofer (freq bonus 48) The monster species that spawned more often: watch kop (freq bonus 20) The monster species that spawned more often: bang lich (freq bonus 32) The monster species that spawned more often: lethe monster (freq bonus 9) The monster species that spawned more often: stalactite penetrator (freq bonus 9) The monster species that spawned more often: winged-demon (freq bonus 10) The monster species that spawned more often: crosstown microsurgery waned tribally (freq bonus 18) The monster species that spawned more often: Windows 2000 (freq bonus 15) The monster species that spawned more often: quantum warp patch (freq bonus 33) The monster species that spawned more often: emery longitudinal (freq bonus 9) The monster species that spawned more often: creepy crawler (freq bonus 4) The monster species that spawned more often: visitable presidium saudi (freq bonus 24) The monster species that spawned more often: arctic fern spore (freq bonus 28) The monster species that spawned more often: Daniel (freq bonus 24) The monster species that spawned more often: rainbow unicorn (freq bonus 18) The monster species that spawned more often: hellhole colony (freq bonus 24) The monster species that spawned more often: abilene blench (freq bonus 12) The monster species that spawned more often: ice ape (freq bonus 16) The monster trait that was more common: monsters that are strong (freq bonus 9) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: sylph elemental The monster species that never randomly spawned: dark bulb The monster species that never randomly spawned: karate bride The monster species that never randomly spawned: serbian boss The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: Larry The monster species that never randomly spawned: national turret The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: terrorist prepping The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 31) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 13) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 3) Trap randomization happened for 1 in 284 traps Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (anachrononononaut helmet) * skullcap (breath control helmet) * flack helmet (bug-tracking helmet) * crystal helm (less helmet) * mining helm stone (rubynus helmet) * field helm (tight helmet) * helm of safeguard (horned helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (transparent gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (side gore boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of mana (FLEEING FLEEEING FLEEEEING) scroll of phase door (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of standard id (TFIRHCS EGILIEH) scroll of cure (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of extra healing (JUYED AWK YACC) * scroll of greater mana restoration (ZRUTYHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.