Leeroy, chaotic male redguardian Fencer ### #,# ----------------------- ---------#-.- ##|.....................| |....>.S..@.|#########,......................| ......dS@....,,,,,,,,,,|.....................| --- ---------######,,,,|.........<...........| #,## --+-------------------- [Leeroy the Alcor] St16 Dx16 Co9 In10 Wi3 Ch5 FenRedMalCha Dlvl:1 $0 HP-1(22) Pw15(15) AC5 Exp1 T54 Latest messages The river moccasin bites you! The river moccasin's bite was poisoned! The poison doesn't seem to affect you. [-2 -> 6] The river moccasin bites you! [-1 -> 5] The jackal bites you! [-1 -> 4] Warning: HP low! The river moccasin bites you! The river moccasin's bite was poisoned! The poison doesn't seem to affect you. [-1 -> 3] Warning: HP low! The river moccasin bites you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The river moccasin bites you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} l - an uncursed +1 morning star {48} m - an uncursed +0 orcish dagger {4} n - the cursed -1 club named The Ensanguinator {12} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 11 uncursed pears {0} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy (on right hand) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 59% Armor drop chance was reduced to 94% Food drop chance was reduced to 89% Monster death drops spawned with only 77% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: polearms (turn 52) The following skill became untrainable if you tried to train it too early: implants (turn 459) The following skill became untrainable after a while: body armor (turn 21804) The following skill couldn't be trained before a certain turn number is reached: flail (turn 17408) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 41520 Monster spawn increase reached its maximum at turn 75380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4102340 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: flood surfer (freq bonus 10) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 7) The monster species that spawned more often: cutinizing historiographer trouped wastier til defected (freq bonus 18) The monster species that spawned more often: downwind furzier (freq bonus 20) The monster species that spawned more often: giant grey ant (freq bonus 20) The monster species that spawned more often: golden mushroom (freq bonus 20) The monster species that spawned more often: mecha leo (freq bonus 45) The monster species that spawned more often: troll clan chief (freq bonus 24) The monster species that spawned more often: armed migo drone (freq bonus 12) The monster species that spawned more often: generated flying fish (freq bonus 8) The monster species that spawned more often: Jane (freq bonus 12) The monster species that spawned more often: kitten (freq bonus 4) The monster species that spawned more often: thick disenchanter (freq bonus 6) The monster species that spawned more often: magical lady (freq bonus 5) The monster species that spawned more often: striking womanizing (freq bonus 12) The monster species that spawned more often: tonsil reveled (freq bonus 6) The monster species that spawned more often: gore mold (freq bonus 60) The monster species that spawned more often: every nymph (freq bonus 20) The monster species that spawned more often: blowstream baby (freq bonus 48) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 16) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: purine zambezi skirmish quito consultation The monster species that never randomly spawned: suku sephirah The monster species that never randomly spawned: wha resemble hajji libya The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: ECM nerve head The monster species that never randomly spawned: knight The monster species that never randomly spawned: rarity collector The monster species that never randomly spawned: tressiest hemisection The monster species that never randomly spawned: protection stealer The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 17) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 12) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 8) Trap randomization happened for 1 in 308 traps Trap difficulty was increased by 55 Next attribute increase check would have come at turn 1197 Strength training was 3 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1483 points of nutrition remaining You had a +2 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (393) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (middle-earth helmet) * skullcap (rural helmet) * flack helmet (poor helmet) * crystal helm (chain-aventailed helmet) * mining helm (strip bandana) * field helm (narrow helmet) * helm of safeguard (cone-shaped helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tar gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (fetish heels) * boots of safeguard (fin boots) Scrolls scroll of healing (AS IF FEEL SOMETHING) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (SUTSI) * scroll of extra healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) * scroll of greater mana restoration (DOORNING DAY) Rings ring of increase accuracy (marriage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (22 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...