Leeroy, chaotic male redguardian Fencer -------- |.....$| |....@.| |...@..| -------- [Leeroy the Alcor] St8 Dx10 Co13 In8 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 72% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: occult spells (turn 11) The following skill became untrainable if you tried to train it too early: trident (turn 2349) The following skill became untrainable after a while: martial arts (turn 37392) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 32178) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22552 Monster spawn increase reached its maximum at turn 64062 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2939738 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: slow dragon (freq bonus 96) The monster species that spawned more often: sting elbowroom (freq bonus 4) The monster species that spawned more often: tail gutter (freq bonus 5) The monster species that spawned more often: heaven piercer (freq bonus 10) The monster species that spawned more often: Woodland-elf rogue (freq bonus 24) The monster species that spawned more often: Zuggotmoy (freq bonus 42) The monster species that spawned more often: shooter turret (freq bonus 5) The monster species that spawned more often: reallocating shopped (freq bonus 10) The monster species that spawned more often: nothing checker who is confused (freq bonus 8) The monster species that spawned more often: bird spawner (freq bonus 10) The monster species that spawned more often: determiner untangling (freq bonus 12) The monster species that spawned more often: crunchy growth (freq bonus 12) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 16) The monster species that spawned more often: violet spore (freq bonus 5) The monster species that spawned more often: baby lindworm (freq bonus 60) The monster species that spawned more often: falling ball dragon (freq bonus 24) The monster species that spawned more often: Pseudo-Gollum (freq bonus 21) The monster species that spawned more often: many-eyed moss (freq bonus 42) The monster species that spawned more often: holding girl (freq bonus 30) The monster species that spawned more often: lindorm (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: elenette The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: form changer The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: jora hawk The monster species that never randomly spawned: desu sentai The monster species that never randomly spawned: thirsty fish The monster species that never randomly spawned: outperformed unworkable The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 19) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 23) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 35) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 81 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (131) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger stone (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (kitchen hat) * skullcap (celtic helmet) * flack helmet (horned helmet) * crystal helm (golden helmet) * mining helm (crazy helmet) * field helm (silk helmet) * helm of safeguard (narrow helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (poor gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (battle boots) * boots of safeguard (imaginary heels) Scrolls scroll of healing (ENTIENDES ESTA LENGUA) scroll of mana (NONEXEMPT CONUNDRUM) scroll of phase door (MUCH ORC VERI SMART) scroll of standard id (IAIA IAKOUBIAI IO ERBETH) scroll of cure (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of extra healing (AEIAEIAE IEIOIO) * scroll of greater mana restoration (FIQ X FIQ SELFSHIP) Rings ring of increase accuracy (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.