Leeroy, chaotic male redguardian Fencer ### -@- |.@. |..... |....... ---......- .------ [Leeroy the Alcor] St8 Dx9 Co10 In6 Wi7 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: hallu party You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 41 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 31% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 73% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 80% Tool drop chance was reduced to 72% Food drop chance was reduced to 87% Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 19) The following skill became untrainable if you tried to train it too early: hammer (turn 90) The following skill became untrainable after a while: short sword (turn 14075) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 27793) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32320 Monster spawn increase reached its maximum at turn 169330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1141380 The monster class that cannot be genocided was (null) The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: petro permamimic (freq bonus 36) The monster species that spawned more often: dogear strengthened mischance (freq bonus 18) The monster species that spawned more often: mosquito (freq bonus 16) The monster species that spawned more often: duergar ruler (freq bonus 22) The monster species that spawned more often: exhilarative concentrative (freq bonus 15) The monster species that spawned more often: real fumbling monster (freq bonus 6) The monster species that spawned more often: death impacter (freq bonus 20) The monster species that spawned more often: unhandled exception (freq bonus 15) The monster species that spawned more often: sudden appearer (freq bonus 16) The monster species that spawned more often: flying leocrotta (freq bonus 16) The monster species that spawned more often: floating spirit (freq bonus 40) The monster species that spawned more often: bearded math teacher (freq bonus 21) The monster species that spawned more often: coin turret (freq bonus 36) The monster species that spawned more often: delved easement (freq bonus 48) The monster species that spawned more often: inched coalesce (freq bonus 8) The monster species that spawned more often: repairable extraordinarily (freq bonus 10) The monster species that spawned more often: fire giant (freq bonus 16) The monster species that spawned more often: failure clock (freq bonus 30) The monster species that spawned more often: Orcus (freq bonus 8) The monster species that spawned more often: maud fungus (freq bonus 40) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: pulchritude glady capitate The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: ratling The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: vicious mushroom The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: unhealthy growth The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: great lich The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 36) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 15) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 4) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 5) Trap randomization happened for 1 in 736 traps Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (502) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat stone (gemmed helmet) * skullcap (RNG helmet) * flack helmet (horned helmet) * crystal helm (gas mask) * mining helm (winged helmet) * field helm (kitchen hat) * helm of safeguard (organic helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (fighting gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (block-heeled boots) * boots of safeguard (hot boots) Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (ALERT CREEPS HOT ASS) scroll of standard id (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of cure (INNOCENCE PETRIFIED SKIN) * scroll of extra healing (PRIRUTSENIE) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Rings ring of increase accuracy (thieves guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.