Leeroy, chaotic male redguardian Fencer ----- |...| ..K.| |@@.. ----- [Leeroy the Alcor] St8 Dx8 Co6 In4 Wi7 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 164 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 70% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 59% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dart (turn 49) The following skill became untrainable if you tried to train it too early: elemental spells (turn 420) The following skill became untrainable after a while: scimitar (turn 62908) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 4892) Items were more likely to be generated cursed by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123501 Monster spawn increase reached its maximum at turn 185763 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2229062 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: cursed mold (freq bonus 12) The monster species that spawned more often: real venom turret (freq bonus 10) The monster species that spawned more often: moroccan vagabonded flighting nonunified gassier (freq bonus 99) The monster species that spawned more often: outback centerpiece (freq bonus 14) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 20) The monster species that spawned more often: furious stalk (freq bonus 12) The monster species that spawned more often: pale mold (freq bonus 18) The monster species that spawned more often: large rothe (freq bonus 21) The monster species that spawned more often: Maurah's hugging boot (freq bonus 20) The monster species that spawned more often: stat drain claw (freq bonus 15) The monster species that spawned more often: protractor intermarry (freq bonus 96) The monster species that spawned more often: kappa (freq bonus 18) The monster species that spawned more often: petro mold (freq bonus 14) The monster species that spawned more often: dispelling pedagogical (freq bonus 18) The monster species that spawned more often: urbanite unfix (freq bonus 33) The monster species that spawned more often: contamination fungus (freq bonus 20) The monster species that spawned more often: singpir (freq bonus 18) The monster species that spawned more often: scandaled yawling (freq bonus 20) The monster species that spawned more often: raw mana vortex (freq bonus 12) The monster species that spawned more often: dark gray force fungus (freq bonus 39) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 13) The monster species that never randomly spawned: raffish weiner reassign disburdened The monster species that never randomly spawned: axial boomer The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: bygone klieg The monster species that never randomly spawned: bully permamimic The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: frybone The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: wigwam yen The monster species that never randomly spawned: consistency westernizing The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 398) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 55) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 27) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 29) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Trap randomization happened for 1 in 689 traps Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (394) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (meteoric helmet) * skullcap (aluminium helmet) * flack helmet (basin helmet) * crystal helm (twisted visor helmet) * mining helm (black helmet) * field helm (water-pipe helmet) * helm of safeguard (scuba helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (occultism gloves) * commander gloves (rayductnay gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (sputa boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of mana (MORPH BALL) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of cure (ULTRA BPLUSK ROUND 2) * scroll of extra healing (YOU EERIE SISTER FA) * scroll of greater mana restoration (KSIAZKA DZWONEK I SWIECA) Rings ring of increase accuracy (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.