Leeroy, chaotic male redguardian Fencer ---.--- ---.....--- |.......... .........o| |..{..@... -....@- ------- [Leeroy the Alcor] St11 Dx12 Co9 In6 Wi8 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 50% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 71% Tool drop chance was reduced to 58% Food drop chance was reduced to 79% Monster death drops spawned with only 91% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: petkeeping (turn 52) The following skill became untrainable if you tried to train it too early: whip (turn 36) The following skill became untrainable after a while: body spells (turn 32412) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 32916) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26795 Monster spawn increase reached its maximum at turn 103518 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 427329 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: soviet (freq bonus 4) The monster species that spawned more often: doze ergot (freq bonus 24) The monster species that spawned more often: cross-eyed mage (freq bonus 12) The monster species that spawned more often: bard (freq bonus 6) The monster species that spawned more often: ETA terrorist (freq bonus 10) The monster species that spawned more often: Emma's sexy wedge sandal (freq bonus 4) The monster species that spawned more often: riplant (freq bonus 4) The monster species that spawned more often: trickingly inspected (freq bonus 6) The monster species that spawned more often: reseating gravitative (freq bonus 4) The monster species that spawned more often: vaporized fabric of reality (freq bonus 12) The monster species that spawned more often: hebephrenia swagger assemblywoman (freq bonus 4) The monster species that spawned more often: vinyl stowable (freq bonus 4) The monster species that spawned more often: little greek girl (freq bonus 10) The monster species that spawned more often: low skeleton (freq bonus 8) The monster species that spawned more often: fucker troll (freq bonus 4) The monster species that spawned more often: lower thewer (freq bonus 27) The monster species that spawned more often: grand master thief (freq bonus 40) The monster species that spawned more often: covumak (freq bonus 12) The monster species that spawned more often: throwing supremacist (freq bonus 18) The monster species that spawned more often: estherian shade (freq bonus 16) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 15) The monster species that never randomly spawned: cheator psycho guard The monster species that never randomly spawned: stone stalker The monster species that never randomly spawned: conformed flying polyp The monster species that never randomly spawned: real ethereal hound The monster species that never randomly spawned: bumbling priest The monster species that never randomly spawned: starboard bootlegging The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: nippon ma intercommunication The monster species that never randomly spawned: wobbly goblin The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 43) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 24) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 107) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 22) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 5) Trap randomization happened for 1 in 677 traps Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (429) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (celtic helmet) * skullcap (steel helmet) * flack helmet (spired helmet) * crystal helm (great helmet) * mining helm (radiant helmet) * field helm (crazy helmet) * helm of safeguard (gas mask) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (comfortable gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (stroking boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (RAKIMONTRARAR) scroll of phase door (WEZZY WEZZAH) scroll of standard id (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of cure (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of extra healing (CHRISTINE FEMININE) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Rings ring of increase accuracy (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.